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vkd3d-shader/msl: Implement VKD3DSIH_DP3.
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parent
74365417ac
commit
046e9b5286
Notes:
Henri Verbeet
2024-12-03 14:57:01 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1291
@ -398,6 +398,28 @@ static void msl_binop(struct msl_generator *gen, const struct vkd3d_shader_instr
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msl_dst_cleanup(&dst, &gen->string_buffers);
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}
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static void msl_dot(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins, uint32_t src_mask)
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{
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unsigned int component_count;
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struct msl_src src[2];
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struct msl_dst dst;
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uint32_t dst_mask;
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dst_mask = msl_dst_init(&dst, gen, ins, &ins->dst[0]);
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msl_src_init(&src[0], gen, &ins->src[0], src_mask);
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msl_src_init(&src[1], gen, &ins->src[1], src_mask);
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if ((component_count = vsir_write_mask_component_count(dst_mask)) > 1)
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msl_print_assignment(gen, &dst, "float%u(dot(%s, %s))",
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component_count, src[0].str->buffer, src[1].str->buffer);
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else
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msl_print_assignment(gen, &dst, "dot(%s, %s)", src[0].str->buffer, src[1].str->buffer);
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msl_src_cleanup(&src[1], &gen->string_buffers);
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msl_src_cleanup(&src[0], &gen->string_buffers);
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msl_dst_cleanup(&dst, &gen->string_buffers);
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}
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static void msl_intrinsic(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins, const char *op)
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{
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struct msl_src src;
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@ -518,6 +540,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
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case VKD3DSIH_DIV:
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msl_binop(gen, ins, "/");
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break;
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case VKD3DSIH_DP3:
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msl_dot(gen, ins, vkd3d_write_mask_from_component_count(3));
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break;
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case VKD3DSIH_FRC:
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msl_intrinsic(gen, ins, "fract");
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break;
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@ -64,7 +64,7 @@ float4 main() : sv_target
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 -6.0 7.0 8.0
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uniform 8 float4 9.0 10.0 11.0 12.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (192.0, 192.0, 192.0, 192.0)
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[pixel shader]
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@ -96,7 +96,7 @@ uniform 0 float4 1.0 2.0 3.0 0.0
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uniform 4 float4 5.0 -6.0 7.0 0.0
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uniform 8 float4 9.0 10.0 11.0 0.0
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uniform 12 float4 0.0 0.0 0.0 0.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (192.0, 192.0, 192.0, 192.0)
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[pixel shader fail]
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