From 04635885910f65bfb1aa2ed5ebd1dfca24e6e88e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Mon, 1 Oct 2018 13:57:10 +0200 Subject: [PATCH] vkd3d: Allocate memory for resource if heap memory cannot be used. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Anvil has additional restrictions for index and vertex buffers. Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- libs/vkd3d/resource.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c index d6330941..68c189ad 100644 --- a/libs/vkd3d/resource.c +++ b/libs/vkd3d/resource.c @@ -1121,9 +1121,10 @@ static HRESULT vkd3d_bind_heap_memory(struct d3d12_device *device, if (!(requirements.memoryTypeBits & (1u << heap->vk_memory_type))) { - FIXME("Memory type %u cannot be bound to resource %p (allowed types %#x).\n", + FIXME("Memory type %u cannot be bound to resource %p (allowed types %#x), " + "allocating device memory.\n", heap->vk_memory_type, resource, requirements.memoryTypeBits); - return E_NOTIMPL; + return vkd3d_allocate_resource_memory(device, resource, &heap->desc.Properties, heap->desc.Flags); } if (d3d12_resource_is_buffer(resource))