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vkd3d-compiler: Add support for specifying the entry point for HLSL shaders.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -39,6 +39,7 @@ enum
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{
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OPTION_HELP = CHAR_MAX + 1,
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OPTION_BUFFER_UAV,
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OPTION_ENTRY,
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OPTION_OUTPUT,
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OPTION_PRINT_SOURCE_TYPES,
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OPTION_PRINT_TARGET_TYPES,
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@ -161,6 +162,7 @@ static void print_usage(const char *program_name)
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" --buffer-uav=<type> Specify the buffer type to use for buffer UAV bindings.\n"
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" Valid values are 'buffer-texture' (default) and\n"
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" 'storage-buffer'.\n"
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" -e, --entry=<name> Use <name> as the entry point (default is \"main\").\n"
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" -o, --output=<file> Write the output to <file>. If <file> is '-' or no\n"
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" output file is specified, output will be written to\n"
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" standard output.\n"
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@ -190,6 +192,7 @@ struct options
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{
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const char *filename;
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const char *output_filename;
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const char *entry_point;
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const char *profile;
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enum vkd3d_shader_source_type source_type;
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enum vkd3d_shader_target_type target_type;
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@ -380,6 +383,7 @@ static bool parse_command_line(int argc, char **argv, struct options *options)
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{
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{"help", no_argument, NULL, OPTION_HELP},
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{"buffer-uav", required_argument, NULL, OPTION_BUFFER_UAV},
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{"entry", required_argument, NULL, OPTION_ENTRY},
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{"output", required_argument, NULL, OPTION_OUTPUT},
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{"formatting", required_argument, NULL, OPTION_TEXT_FORMATTING},
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{"print-source-types", no_argument, NULL, OPTION_PRINT_SOURCE_TYPES},
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@ -398,7 +402,7 @@ static bool parse_command_line(int argc, char **argv, struct options *options)
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for (;;)
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{
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if ((option = getopt_long(argc, argv, "b:ho:p:Vx:", long_options, NULL)) == -1)
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if ((option = getopt_long(argc, argv, "b:e:ho:p:Vx:", long_options, NULL)) == -1)
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break;
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switch (option)
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@ -420,6 +424,11 @@ static bool parse_command_line(int argc, char **argv, struct options *options)
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add_compile_option(options, VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV, buffer_uav);
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break;
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case OPTION_ENTRY:
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case 'e':
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options->entry_point = optarg;
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break;
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case OPTION_OUTPUT:
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case 'o':
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options->output_filename = optarg;
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@ -646,6 +655,7 @@ int main(int argc, char **argv)
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hlsl_source_info.type = VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO;
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hlsl_source_info.profile = options.profile;
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hlsl_source_info.entry_point = options.entry_point;
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if (!read_shader(&info.source, input))
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{
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