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vkd3d-shader/d3d-asm: Include the program descriptors when tracing vsir code.
This commit is contained in:
committed by
Henri Verbeet
parent
bac6949365
commit
0417f4f162
Notes:
Henri Verbeet
2025-04-14 22:03:34 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1446
@@ -2200,12 +2200,82 @@ static enum vkd3d_result dump_dxbc_signatures(struct vkd3d_d3d_asm_compiler *com
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&program->patch_constant_signature)) < 0)
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&program->patch_constant_signature)) < 0)
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return ret;
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return ret;
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vkd3d_string_buffer_printf(&compiler->buffer, "%s.text%s\n",
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compiler->colours.opcode, compiler->colours.reset);
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return VKD3D_OK;
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return VKD3D_OK;
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}
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}
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static void shader_print_descriptor_name(struct vkd3d_d3d_asm_compiler *compiler,
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enum vkd3d_shader_descriptor_type t, unsigned int id)
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{
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const char *type = NULL;
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switch (t)
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{
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case VKD3D_SHADER_DESCRIPTOR_TYPE_SRV:
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type = shader_register_names[VKD3DSPR_RESOURCE];
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break;
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case VKD3D_SHADER_DESCRIPTOR_TYPE_UAV:
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type = shader_register_names[VKD3DSPR_UAV];
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break;
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case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV:
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type = shader_register_names[VKD3DSPR_CONSTBUFFER];
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break;
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case VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER:
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type = shader_register_names[VKD3DSPR_SAMPLER];
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break;
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case VKD3D_SHADER_DESCRIPTOR_TYPE_FORCE_32BIT:
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break;
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}
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if (type)
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vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%u%s",
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compiler->colours.reg, type, id, compiler->colours.reset);
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else
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vkd3d_string_buffer_printf(&compiler->buffer, "%s<unhandled descriptor type %#x>%u%s",
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compiler->colours.error, t, id, compiler->colours.reset);
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}
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static void shader_print_descriptors(struct vkd3d_d3d_asm_compiler *compiler,
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const struct vkd3d_shader_scan_descriptor_info1 *descriptors)
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{
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struct vkd3d_string_buffer *buffer = &compiler->buffer;
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unsigned int i;
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vkd3d_string_buffer_printf(buffer, "%s.descriptors%s\n",
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compiler->colours.opcode, compiler->colours.reset);
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for (i = 0; i < descriptors->descriptor_count; ++i)
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{
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const struct vkd3d_shader_descriptor_info1 *d = &descriptors->descriptors[i];
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vkd3d_string_buffer_printf(buffer, "%s.descriptor%s ", compiler->colours.opcode, compiler->colours.reset);
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shader_print_descriptor_name(compiler, d->type, d->register_id);
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shader_print_subscript_range(compiler, d->register_index,
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d->count == ~0u ? ~0u : d->register_index + d->count - 1);
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shader_dump_register_space(compiler, d->register_space);
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if (d->type == VKD3D_SHADER_DESCRIPTOR_TYPE_SRV || d->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
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{
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vkd3d_string_buffer_printf(buffer, ", ");
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shader_print_resource_type(compiler, d->resource_type);
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vkd3d_string_buffer_printf(buffer, " <v4:");
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shader_print_data_type(compiler, d->resource_data_type);
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if (d->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMS
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|| d->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY)
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shader_print_uint_literal(compiler, ", ", d->sample_count, "");
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vkd3d_string_buffer_printf(buffer, ">");
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}
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if (d->buffer_size)
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shader_print_hex_literal(compiler, ", size=", d->buffer_size, "");
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if (d->structure_stride)
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shader_print_hex_literal(compiler, ", stride=", d->structure_stride, "");
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if (d->flags)
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shader_print_hex_literal(compiler, ", flags=", d->flags, "");
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if (d->uav_flags)
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shader_print_hex_literal(compiler, ", uav_flags=", d->uav_flags, "");
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vkd3d_string_buffer_printf(buffer, "\n");
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}
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}
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enum vkd3d_result d3d_asm_compile(const struct vsir_program *program,
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enum vkd3d_result d3d_asm_compile(const struct vsir_program *program,
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const struct vkd3d_shader_compile_info *compile_info,
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const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, enum vsir_asm_flags flags)
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struct vkd3d_shader_code *out, enum vsir_asm_flags flags)
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@@ -2290,6 +2360,12 @@ enum vkd3d_result d3d_asm_compile(const struct vsir_program *program,
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return result;
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return result;
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}
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}
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if (compiler.flags & VSIR_ASM_FLAG_DUMP_DESCRIPTORS)
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shader_print_descriptors(&compiler, &program->descriptors);
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if (compiler.flags & (VSIR_ASM_FLAG_DUMP_SIGNATURES | VSIR_ASM_FLAG_DUMP_DESCRIPTORS))
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vkd3d_string_buffer_printf(buffer, "%s.text%s\n", compiler.colours.opcode, compiler.colours.reset);
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indent = 0;
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indent = 0;
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for (i = 0; i < program->instructions.count; ++i)
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for (i = 0; i < program->instructions.count; ++i)
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{
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{
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@@ -2416,7 +2492,7 @@ static void trace_io_declarations(const struct vsir_program *program)
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void vsir_program_trace(const struct vsir_program *program)
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void vsir_program_trace(const struct vsir_program *program)
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{
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{
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const unsigned int flags = VSIR_ASM_FLAG_DUMP_TYPES | VSIR_ASM_FLAG_DUMP_ALL_INDICES
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const unsigned int flags = VSIR_ASM_FLAG_DUMP_TYPES | VSIR_ASM_FLAG_DUMP_ALL_INDICES
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| VSIR_ASM_FLAG_DUMP_SIGNATURES;
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| VSIR_ASM_FLAG_DUMP_SIGNATURES | VSIR_ASM_FLAG_DUMP_DESCRIPTORS;
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struct vkd3d_shader_code code;
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struct vkd3d_shader_code code;
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const char *p, *q, *end;
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const char *p, *q, *end;
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@@ -1565,6 +1565,7 @@ enum vsir_asm_flags
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VSIR_ASM_FLAG_DUMP_TYPES = 0x1,
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VSIR_ASM_FLAG_DUMP_TYPES = 0x1,
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VSIR_ASM_FLAG_DUMP_ALL_INDICES = 0x2,
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VSIR_ASM_FLAG_DUMP_ALL_INDICES = 0x2,
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VSIR_ASM_FLAG_DUMP_SIGNATURES = 0x4,
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VSIR_ASM_FLAG_DUMP_SIGNATURES = 0x4,
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VSIR_ASM_FLAG_DUMP_DESCRIPTORS = 0x8,
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};
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};
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enum vkd3d_result d3d_asm_compile(const struct vsir_program *program,
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enum vkd3d_result d3d_asm_compile(const struct vsir_program *program,
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