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vkd3d-shader/d3dbc: Use VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT instead of D3DSI_INSTLENGTH_SHIFT.
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Notes:
Henri Verbeet
2024-09-05 12:52:55 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1038
@ -1947,7 +1947,7 @@ static void d3dbc_write_instruction(struct d3dbc_compiler *d3dbc, const struct s
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token |= VKD3D_SM1_INSTRUCTION_FLAGS_MASK & (instr->flags << VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT);
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if (version->major > 1)
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token |= (instr->has_dst + instr->src_count) << D3DSI_INSTLENGTH_SHIFT;
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token |= (instr->has_dst + instr->src_count) << VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT;
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put_u32(buffer, token);
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if (instr->has_dst)
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@ -2415,7 +2415,7 @@ static void d3dbc_write_semantic_dcl(struct d3dbc_compiler *d3dbc,
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token = VKD3D_SM1_OP_DCL;
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if (version->major > 1)
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token |= 2 << D3DSI_INSTLENGTH_SHIFT;
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token |= 2 << VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT;
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put_u32(buffer, token);
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token = (1u << 31);
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