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vkd3d-shader/hlsl: Write the used sampler dimension for generic samplers in the CTAB.
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committed by
Henri Verbeet
parent
460abeb03e
commit
03d02f9018
Notes:
Henri Verbeet
2025-11-10 16:27:47 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1819
@@ -1855,7 +1855,8 @@ bool hlsl_transform_ir(struct hlsl_ctx *ctx, bool (*func)(struct hlsl_ctx *ctx,
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struct hlsl_block *block, void *context);
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D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type);
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D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type, bool is_combined_sampler);
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D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type,
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bool is_combined_sampler, enum hlsl_sampler_dim sampler_dim);
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struct extern_resource
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{
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