vkd3d-shader/hlsl: Write the used sampler dimension for generic samplers in the CTAB.

This commit is contained in:
Elizabeth Figura
2025-11-09 12:57:53 -06:00
committed by Henri Verbeet
parent 460abeb03e
commit 03d02f9018
Notes: Henri Verbeet 2025-11-10 16:27:47 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1819
3 changed files with 28 additions and 10 deletions

View File

@@ -1855,7 +1855,8 @@ bool hlsl_transform_ir(struct hlsl_ctx *ctx, bool (*func)(struct hlsl_ctx *ctx,
struct hlsl_block *block, void *context);
D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type);
D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type, bool is_combined_sampler);
D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type,
bool is_combined_sampler, enum hlsl_sampler_dim sampler_dim);
struct extern_resource
{