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vkd3d-shader/hlsl: Write the used sampler dimension for generic samplers in the CTAB.
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committed by
Henri Verbeet
parent
460abeb03e
commit
03d02f9018
Notes:
Henri Verbeet
2025-11-10 16:27:47 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1819
@@ -1607,7 +1607,7 @@ static void write_fx_2_type_iter(const struct hlsl_type *type, const char *name,
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}
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buffer = &fx->unstructured;
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offset = put_u32(buffer, hlsl_sm1_base_type(type, ctx->is_combined_sampler));
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offset = put_u32(buffer, hlsl_sm1_base_type(type, ctx->is_combined_sampler, HLSL_SAMPLER_DIM_GENERIC));
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put_u32(buffer, get_fx_2_type_class(type));
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*ctx->names++ = put_u32(buffer, 0);
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*ctx->semantics++ = put_u32(buffer, 0);
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