vkd3d-shader/hlsl: Write the used sampler dimension for generic samplers in the CTAB.

This commit is contained in:
Elizabeth Figura
2025-11-09 12:57:53 -06:00
committed by Henri Verbeet
parent 460abeb03e
commit 03d02f9018
Notes: Henri Verbeet 2025-11-10 16:27:47 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1819
3 changed files with 28 additions and 10 deletions

View File

@@ -1607,7 +1607,7 @@ static void write_fx_2_type_iter(const struct hlsl_type *type, const char *name,
}
buffer = &fx->unstructured;
offset = put_u32(buffer, hlsl_sm1_base_type(type, ctx->is_combined_sampler));
offset = put_u32(buffer, hlsl_sm1_base_type(type, ctx->is_combined_sampler, HLSL_SAMPLER_DIM_GENERIC));
put_u32(buffer, get_fx_2_type_class(type));
*ctx->names++ = put_u32(buffer, 0);
*ctx->semantics++ = put_u32(buffer, 0);