vkd3d-shader/glsl: Use location information from the current instruction.

This commit is contained in:
Henri Verbeet
2023-11-17 18:13:02 +01:00
committed by Alexandre Julliard
parent dff22c9ed7
commit 038764985a
Notes: Alexandre Julliard 2024-03-11 23:07:46 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/702
3 changed files with 8 additions and 10 deletions

View File

@@ -1506,7 +1506,7 @@ int shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
struct vkd3d_glsl_generator;
struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shader_version *version,
struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_location *location);
struct vkd3d_shader_message_context *message_context);
int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
struct vsir_program *program, struct vkd3d_shader_code *out);
void vkd3d_glsl_generator_destroy(struct vkd3d_glsl_generator *generator);