mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader/glsl: Use location information from the current instruction.
This commit is contained in:
committed by
Alexandre Julliard
parent
dff22c9ed7
commit
038764985a
Notes:
Alexandre Julliard
2024-03-11 23:07:46 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/702
@@ -1506,7 +1506,7 @@ int shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
|
||||
struct vkd3d_glsl_generator;
|
||||
|
||||
struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shader_version *version,
|
||||
struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_location *location);
|
||||
struct vkd3d_shader_message_context *message_context);
|
||||
int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
|
||||
struct vsir_program *program, struct vkd3d_shader_code *out);
|
||||
void vkd3d_glsl_generator_destroy(struct vkd3d_glsl_generator *generator);
|
||||
|
||||
Reference in New Issue
Block a user