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vkd3d-shader/glsl: Use location information from the current instruction.
This commit is contained in:
committed by
Alexandre Julliard
parent
dff22c9ed7
commit
038764985a
Notes:
Alexandre Julliard
2024-03-11 23:07:46 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/702
@@ -1553,6 +1553,7 @@ static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
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{
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struct vkd3d_shader_scan_descriptor_info1 scan_descriptor_info;
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struct vsir_program *program = &parser->program;
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struct vkd3d_glsl_generator *glsl_generator;
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struct vkd3d_shader_compile_info scan_info;
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int ret;
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@@ -1562,22 +1563,20 @@ static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
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switch (compile_info->target_type)
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{
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case VKD3D_SHADER_TARGET_D3D_ASM:
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ret = vkd3d_dxbc_binary_to_text(&parser->program, &parser->shader_desc,
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compile_info, out, VSIR_ASM_FLAG_NONE);
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ret = vkd3d_dxbc_binary_to_text(program, &parser->shader_desc, compile_info, out, VSIR_ASM_FLAG_NONE);
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break;
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case VKD3D_SHADER_TARGET_GLSL:
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if ((ret = scan_with_parser(&scan_info, message_context, &scan_descriptor_info, parser)) < 0)
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return ret;
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if (!(glsl_generator = vkd3d_glsl_generator_create(&parser->program.shader_version,
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message_context, &parser->location)))
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if (!(glsl_generator = vkd3d_glsl_generator_create(&program->shader_version, message_context)))
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{
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ERR("Failed to create GLSL generator.\n");
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vkd3d_shader_free_scan_descriptor_info1(&scan_descriptor_info);
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return VKD3D_ERROR;
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}
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ret = vkd3d_glsl_generator_generate(glsl_generator, &parser->program, out);
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ret = vkd3d_glsl_generator_generate(glsl_generator, program, out);
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vkd3d_glsl_generator_destroy(glsl_generator);
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vkd3d_shader_free_scan_descriptor_info1(&scan_descriptor_info);
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break;
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