vkd3d-shader/glsl: Use location information from the current instruction.

This commit is contained in:
Henri Verbeet
2023-11-17 18:13:02 +01:00
committed by Alexandre Julliard
parent dff22c9ed7
commit 038764985a
Notes: Alexandre Julliard 2024-03-11 23:07:46 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/702
3 changed files with 8 additions and 10 deletions

View File

@@ -1553,6 +1553,7 @@ static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
{
struct vkd3d_shader_scan_descriptor_info1 scan_descriptor_info;
struct vsir_program *program = &parser->program;
struct vkd3d_glsl_generator *glsl_generator;
struct vkd3d_shader_compile_info scan_info;
int ret;
@@ -1562,22 +1563,20 @@ static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
switch (compile_info->target_type)
{
case VKD3D_SHADER_TARGET_D3D_ASM:
ret = vkd3d_dxbc_binary_to_text(&parser->program, &parser->shader_desc,
compile_info, out, VSIR_ASM_FLAG_NONE);
ret = vkd3d_dxbc_binary_to_text(program, &parser->shader_desc, compile_info, out, VSIR_ASM_FLAG_NONE);
break;
case VKD3D_SHADER_TARGET_GLSL:
if ((ret = scan_with_parser(&scan_info, message_context, &scan_descriptor_info, parser)) < 0)
return ret;
if (!(glsl_generator = vkd3d_glsl_generator_create(&parser->program.shader_version,
message_context, &parser->location)))
if (!(glsl_generator = vkd3d_glsl_generator_create(&program->shader_version, message_context)))
{
ERR("Failed to create GLSL generator.\n");
vkd3d_shader_free_scan_descriptor_info1(&scan_descriptor_info);
return VKD3D_ERROR;
}
ret = vkd3d_glsl_generator_generate(glsl_generator, &parser->program, out);
ret = vkd3d_glsl_generator_generate(glsl_generator, program, out);
vkd3d_glsl_generator_destroy(glsl_generator);
vkd3d_shader_free_scan_descriptor_info1(&scan_descriptor_info);
break;