vkd3d-shader: Implement VKD3D_SHADER_TARGET_GLSL.

Signed-off-by: Atharva Nimbalkar <atharvakn@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Atharva Nimbalkar
2021-08-18 09:49:14 +05:30
committed by Alexandre Julliard
parent 34edc44b6f
commit 0376a8b4ee
4 changed files with 19 additions and 0 deletions

View File

@@ -90,6 +90,9 @@ target_type_info[] =
"dxbc-tpf", "A 'Tokenized Program Format' shader embedded in a DXBC container.\n"
" This is the format used for Direct3D shader model 4 and 5 shaders.\n",
true},
{VKD3D_SHADER_TARGET_GLSL,
"glsl", "An 'OpenGL Shading Language' shader.\n",
false}
};
static bool read_shader(struct vkd3d_shader_code *shader, FILE *f)