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vkd3d-shader: Replace assert() with VKD3D_ASSERT() in fx.c.
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Notes:
Henri Verbeet
2024-08-01 15:24:42 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/974
@ -238,7 +238,7 @@ static uint32_t write_type(const struct hlsl_type *type, struct fx_write_context
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unsigned int elements_count;
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unsigned int elements_count;
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const char *name;
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const char *name;
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assert(fx->ctx->profile->major_version >= 4);
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VKD3D_ASSERT(fx->ctx->profile->major_version >= 4);
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if (type->class == HLSL_CLASS_ARRAY)
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if (type->class == HLSL_CLASS_ARRAY)
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{
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{
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@ -870,7 +870,7 @@ static uint32_t write_fx_2_parameter(const struct hlsl_type *type, const char *n
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const struct hlsl_struct_field *field = &type->e.record.fields[i];
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const struct hlsl_struct_field *field = &type->e.record.fields[i];
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/* Validated in check_invalid_object_fields(). */
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/* Validated in check_invalid_object_fields(). */
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assert(hlsl_is_numeric_type(field->type));
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VKD3D_ASSERT(hlsl_is_numeric_type(field->type));
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write_fx_2_parameter(field->type, field->name, &field->semantic, fx);
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write_fx_2_parameter(field->type, field->name, &field->semantic, fx);
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}
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}
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}
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}
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