tests/hlsl: Test minimum precision IDXTEMP registers.

This commit is contained in:
Giovanni Mascellani
2025-05-28 22:54:05 +02:00
committed by Henri Verbeet
parent f1b36edc07
commit 0236308866
Notes: Henri Verbeet 2025-06-05 16:18:20 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1533

View File

@@ -214,3 +214,82 @@ uniform 4 uint4 0x4a004980 0x4b004a80 0x4c004b80 0x4c804c40
uniform 8 uint4 0x4d804d40 0x4e004dc0 0x4e804e40 0x4f004ec0
draw quad
todo probe (0, 0) rgbaui(1, 1, 1, 1)
[require]
shader model >= 4.0
[rtv 0]
format r32g32b32a32-uint
size (2d, 640, 480)
[pixel shader]
uniform uint i, x;
uint4 main() : sv_target
{
min16uint arr[4] = {1, 2, 0x7ff, 0xfff};
arr[i] = x;
return uint4(arr);
}
[test]
uniform 0 uint 0
uniform 1 uint 100
todo(msl) draw quad
% In D3D12 with SM5 all reads to the array return 0
if(sm>=6 | !d3d12) probe (0, 0) rgbaui(100, 2, 0x7ff, 0xfff)
uniform 0 uint 2
uniform 1 uint 1000
todo(msl) draw quad
if(sm>=6 | !d3d12) probe (0, 0) rgbaui(1, 2, 1000, 0xfff)
[rtv 0]
format r32g32b32a32-sint
size (2d, 640, 480)
[pixel shader]
uniform uint i;
uniform int x;
int4 main() : sv_target
{
min16int arr[4] = {1, 2, 0x7ff, 0xfff};
arr[i] = x;
return int4(arr);
}
[test]
uniform 0 uint 0
uniform 1 uint 100
todo(msl) draw quad
% In D3D12 with SM5 all reads to the array return 0
if(sm>=6 | !d3d12) probe (0, 0) rgbaui(100, 2, 0x7ff, 0xfff)
uniform 0 uint 2
uniform 1 uint 1000
todo(msl) draw quad
if(sm>=6 | !d3d12) probe (0, 0) rgbaui(1, 2, 1000, 0xfff)
[rtv 0]
format r32g32b32a32-float
size (2d, 640, 480)
[pixel shader]
uniform uint i;
uniform float x;
float4 main() : sv_target
{
min16float arr[4] = {1.0, 2.0, 0.5, 111.0};
arr[i] = x;
return float4(arr);
}
[test]
uniform 0 uint 0
uniform 1 float 3.0
todo(msl) draw quad
probe (0, 0) rgba(3.0, 2.0, 0.5, 111.0)
uniform 0 uint 2
uniform 1 float 5.0
todo(msl) draw quad
probe (0, 0) rgba(1.0, 2.0, 5.0, 111.0)