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vkd3d-shader/d3dbc: Implement HLSL_OP1_{COS,SIN}_REDUCED for SM1.
Also enable SM1 trigonometry function tests.
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parent
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commit
0202393d41
Notes:
Henri Verbeet
2024-07-16 19:57:03 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/923
@ -2371,6 +2371,17 @@ static void d3dbc_write_per_component_unary_op(struct d3dbc_compiler *d3dbc,
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}
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}
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static void d3dbc_write_sincos(struct d3dbc_compiler *d3dbc, enum hlsl_ir_expr_op op,
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const struct hlsl_reg *dst, const struct hlsl_reg *src)
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{
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if (op == HLSL_OP1_COS_REDUCED)
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assert(dst->writemask == VKD3DSP_WRITEMASK_0);
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else /* HLSL_OP1_SIN_REDUCED */
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assert(dst->writemask == VKD3DSP_WRITEMASK_1);
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d3dbc_write_unary_op(d3dbc, D3DSIO_SINCOS, dst, src, 0, 0);
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}
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static void d3dbc_write_expr(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
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{
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const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
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@ -2439,6 +2450,11 @@ static void d3dbc_write_expr(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_
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d3dbc_write_per_component_unary_op(d3dbc, instr, D3DSIO_RSQ);
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break;
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case HLSL_OP1_COS_REDUCED:
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case HLSL_OP1_SIN_REDUCED:
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d3dbc_write_sincos(d3dbc, expr->op, &instr->reg, &arg1->reg);
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break;
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case HLSL_OP2_ADD:
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d3dbc_write_binary_op(d3dbc, D3DSIO_ADD, &instr->reg, &arg1->reg, &arg2->reg);
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break;
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@ -645,7 +645,7 @@ enum hlsl_ir_expr_op
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HLSL_OP1_CAST,
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HLSL_OP1_CEIL,
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HLSL_OP1_COS,
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HLSL_OP1_COS_REDUCED, /* Reduced range [-pi, pi] */
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HLSL_OP1_COS_REDUCED, /* Reduced range [-pi, pi], writes to .x */
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HLSL_OP1_DSX,
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HLSL_OP1_DSX_COARSE,
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HLSL_OP1_DSX_FINE,
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@ -666,7 +666,7 @@ enum hlsl_ir_expr_op
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HLSL_OP1_SAT,
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HLSL_OP1_SIGN,
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HLSL_OP1_SIN,
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HLSL_OP1_SIN_REDUCED, /* Reduced range [-pi, pi] */
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HLSL_OP1_SIN_REDUCED, /* Reduced range [-pi, pi], writes to .y */
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HLSL_OP1_SQRT,
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HLSL_OP1_TRUNC,
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@ -5,7 +5,7 @@ void main(float4 pos : position, out float tex : texcoord, out float4 out_pos :
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out_pos = pos;
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}
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[pixel shader todo(sm<4)]
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[pixel shader]
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float4 main(float tex : texcoord) : sv_target
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{
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tex = floor(tex + 0.25);
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@ -13,7 +13,7 @@ float4 main(float tex : texcoord) : sv_target
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}
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[test]
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todo(sm<4 | glsl) draw quad
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todo(glsl) draw quad
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probe ( 0, 0) rgba ( 0.00000000, 1.00000000, 0.00000000, 0.0)
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probe ( 1, 0) rgba ( 0.84147098, 0.54030231, 1.55740772, 0.0) 1024
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probe ( 2, 0) rgba ( 0.90929743, -0.41614684, -2.18503986, 0.0) 1024
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@ -32,7 +32,7 @@ probe (14, 0) rgba ( 0.99060736, 0.13673722, 7.24460662, 0.0) 1024
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probe (15, 0) rgba ( 0.65028784, -0.75968791, -0.85599340, 0.0) 1024
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[pixel shader todo(sm<4)]
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[pixel shader]
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uniform float4 a;
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float4 main() : sv_target
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@ -42,11 +42,11 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.0 0.52359877 2.61799387 3.14159265
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todo(sm<4 | glsl) draw quad
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todo(glsl) draw quad
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probe (0, 0) rgba (0.0, 500.0, 500.0, 0.0)
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[pixel shader todo(sm<4)]
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[pixel shader]
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uniform float4 a;
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float4 main() : sv_target
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@ -56,11 +56,11 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.0 0.78539816 1.57079632 2.35619449
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todo(sm<4 | glsl) draw quad
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todo(glsl) draw quad
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probe (0, 0) rgba (1000.0, 707.0, -0.0, -707.0)
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[pixel shader todo(sm<4)]
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[pixel shader]
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uniform float4 a;
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float4 main() : sv_target
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@ -72,7 +72,7 @@ float4 main() : sv_target
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% tan(pi/2) is an asymtote and therefore undefined
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% so check 0, pi/4, 3pi/4, pi
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uniform 0 float4 0.0 0.78539816 2.35619449 3.14159265
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todo(sm<4 | glsl) draw quad
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todo(glsl) draw quad
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probe (0, 0) rgba (0, 1000, -1000.0, 0)
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