vkd3d-shader/ir: Validate descriptor resource types in vsir programs.

This commit is contained in:
Giovanni Mascellani
2025-03-28 10:42:44 +01:00
committed by Henri Verbeet
parent 0da80c1f25
commit 01f47e00f2
Notes: Henri Verbeet 2025-04-16 16:52:04 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1447
2 changed files with 11 additions and 0 deletions

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@@ -62,6 +62,7 @@
#define VKD3D_SHADER_COMPONENT_TYPE_COUNT (VKD3D_SHADER_COMPONENT_INT16 + 1)
#define VKD3D_SHADER_MINIMUM_PRECISION_COUNT (VKD3D_SHADER_MINIMUM_PRECISION_UINT_16 + 1)
#define VKD3D_SHADER_DESCRIPTOR_TYPE_COUNT (VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER + 1)
#define VKD3D_SHADER_RESOURCE_TYPE_COUNT (VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY + 1)
#define VKD3D_MAX_STREAM_COUNT 4
@@ -259,6 +260,7 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE = 9022,
VKD3D_SHADER_ERROR_VSIR_INVALID_RANGE = 9023,
VKD3D_SHADER_ERROR_VSIR_INVALID_DESCRIPTOR_TYPE = 9024,
VKD3D_SHADER_ERROR_VSIR_INVALID_RESOURCE_TYPE = 9025,
VKD3D_SHADER_WARNING_VSIR_DYNAMIC_DESCRIPTOR_ARRAY = 9300,