tests/hlsl: Add a test for SV_ClipDistance.

This commit is contained in:
Conor McCarthy 2024-05-01 15:43:35 +10:00 committed by Alexandre Julliard
parent 4f50af4c83
commit 01af0f94bb
Notes: Alexandre Julliard 2024-05-14 23:00:31 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/864
2 changed files with 99 additions and 0 deletions

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@ -78,6 +78,7 @@ vkd3d_shader_tests = \
tests/hlsl/ceil.shader_test \ tests/hlsl/ceil.shader_test \
tests/hlsl/cf-cond-types.shader_test \ tests/hlsl/cf-cond-types.shader_test \
tests/hlsl/clamp.shader_test \ tests/hlsl/clamp.shader_test \
tests/hlsl/clip-distance.shader_test \
tests/hlsl/clip.shader_test \ tests/hlsl/clip.shader_test \
tests/hlsl/combined-samplers.shader_test \ tests/hlsl/combined-samplers.shader_test \
tests/hlsl/comma.shader_test \ tests/hlsl/comma.shader_test \

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@ -0,0 +1,98 @@
[require]
shader model >= 4.0
[input layout]
0 r32g32 float POSITION
1 r32 float CLIP_DISTANCE
[vb 0]
-1.0 -1.0
-1.0 1.0
1.0 -1.0
1.0 1.0
[vb 1]
1.0
1.0
1.0
1.0
[rtv 0]
format r32g32b32a32 float
size (2d, 640, 480)
[vertex shader todo]
struct input
{
float4 position : POSITION;
float distance : CLIP_DISTANCE;
};
struct vertex
{
float4 position : SV_POSITION;
float clip : SV_ClipDistance;
};
void main(input vin, out vertex vertex)
{
vertex.position = vin.position;
vertex.clip = vin.distance;
}
[pixel shader]
float4 main(const in float4 position : SV_Position) : SV_Target
{
return float4(0.0f, 1.0f, 0.0f, 1.0f);
}
[test]
clear rtv 0 1.0 1.0 1.0 1.0
todo draw triangle strip 4
probe all rgba (0.0, 1.0, 0.0, 1.0)
[vb 1]
0.0
0.0
0.0
0.0
[test]
clear rtv 0 1.0 1.0 1.0 1.0
todo draw triangle strip 4
probe all rgba (0.0, 1.0, 0.0, 1.0)
[vb 1]
-1.0
-1.0
-1.0
-1.0
[test]
clear rtv 0 1.0 1.0 1.0 1.0
todo draw triangle strip 4
probe all rgba (1.0, 1.0, 1.0, 1.0)
[vb 1]
1.0
1.0
-1.0
-1.0
[test]
clear rtv 0 1.0 1.0 1.0 1.0
todo draw triangle strip 4
probe rtv 0 (160, 240) rgba (0.0, 1.0, 0.0, 1.0)
probe rtv 0 (480, 240) rgba (1.0, 1.0, 1.0, 1.0)
[vb 1]
-1.0
1.0
-1.0
1.0
[test]
clear rtv 0 1.0 1.0 1.0 1.0
todo draw triangle strip 4
probe rtv 0 (320, 120) rgba (0.0, 1.0, 0.0, 1.0)
probe rtv 0 (320, 360) rgba (1.0, 1.0, 1.0, 1.0)