vkd3d-shader/hlsl: Lower non-constant row_major matrix loads for SM1.

This commit is contained in:
Francisco Casas
2024-07-24 17:46:04 -04:00
committed by Henri Verbeet
parent 87f01f5205
commit 016be7e591
Notes: Henri Verbeet 2024-08-08 23:47:10 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/936
2 changed files with 14 additions and 13 deletions

View File

@@ -124,7 +124,7 @@ todo(glsl) draw quad
probe (0, 0) rgba (8, 9, 10, 11)
[pixel shader todo(sm<4)]
[pixel shader]
uniform float i;
float4 main() : sv_target
@@ -136,5 +136,5 @@ float4 main() : sv_target
[test]
uniform 0 float 3
todo(sm<4 | glsl) draw quad
todo(glsl) draw quad
probe (0, 0) rgba (12, 13, 14, 15)