mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
tests/shader_runner_metal: Add texture support.
Co-authored-by: Giovanni Mascellani <gmascellani@codeweavers.com>
This commit is contained in:
Notes:
Henri Verbeet
2025-04-14 17:16:19 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1448
@@ -65,8 +65,13 @@ static MTLPixelFormat get_metal_pixel_format(DXGI_FORMAT format)
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return MTLPixelFormatRGBA32Uint;
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return MTLPixelFormatRGBA32Uint;
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case DXGI_FORMAT_R32G32B32A32_SINT:
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case DXGI_FORMAT_R32G32B32A32_SINT:
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return MTLPixelFormatRGBA32Sint;
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return MTLPixelFormatRGBA32Sint;
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case DXGI_FORMAT_R32G32_UINT:
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return MTLPixelFormatRG32Uint;
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case DXGI_FORMAT_R32_FLOAT:
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case DXGI_FORMAT_R32_FLOAT:
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return MTLPixelFormatR32Float;
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return MTLPixelFormatR32Float;
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case DXGI_FORMAT_R32_SINT:
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return MTLPixelFormatR32Sint;
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case DXGI_FORMAT_R32_TYPELESS:
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case DXGI_FORMAT_R32_UINT:
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case DXGI_FORMAT_R32_UINT:
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return MTLPixelFormatR32Uint;
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return MTLPixelFormatR32Uint;
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case DXGI_FORMAT_D32_FLOAT:
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case DXGI_FORMAT_D32_FLOAT:
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@@ -194,8 +199,17 @@ static void init_resource_texture(struct metal_runner *runner,
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id<MTLDevice> device = runner->device;
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id<MTLDevice> device = runner->device;
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MTLTextureDescriptor *desc;
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MTLTextureDescriptor *desc;
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if (params->desc.type != RESOURCE_TYPE_RENDER_TARGET && params->desc.type != RESOURCE_TYPE_DEPTH_STENCIL)
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switch (params->desc.type)
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return;
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{
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case RESOURCE_TYPE_RENDER_TARGET:
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case RESOURCE_TYPE_DEPTH_STENCIL:
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case RESOURCE_TYPE_TEXTURE:
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break;
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case RESOURCE_TYPE_UAV:
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case RESOURCE_TYPE_VERTEX_BUFFER:
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return;
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}
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if (params->desc.sample_count > 1)
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if (params->desc.sample_count > 1)
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{
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{
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@@ -210,9 +224,6 @@ static void init_resource_texture(struct metal_runner *runner,
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}
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}
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}
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}
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if (params->data)
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fatal_error("Initial texture resource data not implemented.\n");
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desc = [[MTLTextureDescriptor alloc] init];
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desc = [[MTLTextureDescriptor alloc] init];
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if (params->desc.sample_count > 1)
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if (params->desc.sample_count > 1)
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desc.textureType = params->desc.depth > 1 ? MTLTextureType2DMultisampleArray
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desc.textureType = params->desc.depth > 1 ? MTLTextureType2DMultisampleArray
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@@ -227,10 +238,64 @@ static void init_resource_texture(struct metal_runner *runner,
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desc.mipmapLevelCount = params->desc.level_count;
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desc.mipmapLevelCount = params->desc.level_count;
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desc.sampleCount = max(params->desc.sample_count, 1);
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desc.sampleCount = max(params->desc.sample_count, 1);
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desc.storageMode = MTLStorageModePrivate;
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desc.storageMode = MTLStorageModePrivate;
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desc.usage = MTLTextureUsageRenderTarget;
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switch (params->desc.type)
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{
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case RESOURCE_TYPE_RENDER_TARGET:
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case RESOURCE_TYPE_DEPTH_STENCIL:
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desc.usage = MTLTextureUsageRenderTarget;
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break;
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case RESOURCE_TYPE_TEXTURE:
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desc.usage = MTLTextureUsageShaderRead;
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break;
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case RESOURCE_TYPE_UAV:
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case RESOURCE_TYPE_VERTEX_BUFFER:
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break;
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}
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resource->texture = [device newTextureWithDescriptor:desc];
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resource->texture = [device newTextureWithDescriptor:desc];
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ok(resource->texture, "Failed to create texture.\n");
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ok(resource->texture, "Failed to create texture.\n");
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if (params->data)
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{
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unsigned int buffer_offset = 0, level, level_width, level_height;
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id<MTLCommandBuffer> command_buffer;
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id<MTLBlitCommandEncoder> blit;
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id<MTLTexture> upload_texture;
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if (params->desc.sample_count > 1)
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fatal_error("Cannot upload data to a multisampled texture.\n");
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if (params->desc.depth > 1)
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fatal_error("Uploading data to a texture array is not supported.\n");
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desc.storageMode = MTLStorageModeManaged;
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upload_texture = [[device newTextureWithDescriptor:desc] autorelease];
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for (level = 0; level < params->desc.level_count; ++level)
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{
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level_width = get_level_dimension(params->desc.width, level);
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level_height = get_level_dimension(params->desc.height, level);
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[upload_texture replaceRegion:MTLRegionMake2D(0, 0, level_width, level_height)
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mipmapLevel:level
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slice:0
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withBytes:¶ms->data[buffer_offset]
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bytesPerRow:level_width * params->desc.texel_size
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bytesPerImage:level_height * level_width * params->desc.texel_size];
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buffer_offset += level_height * level_width * params->desc.texel_size;
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}
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command_buffer = [runner->queue commandBuffer];
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blit = [command_buffer blitCommandEncoder];
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[blit copyFromTexture:upload_texture toTexture:resource->texture];
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[blit endEncoding];
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[command_buffer commit];
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[command_buffer waitUntilCompleted];
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}
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[desc release];
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[desc release];
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}
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}
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@@ -263,9 +328,9 @@ static bool compile_shader(struct metal_runner *runner, enum shader_type type, s
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{
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{
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struct vkd3d_shader_interface_info interface_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO};
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struct vkd3d_shader_interface_info interface_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO};
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struct vkd3d_shader_compile_info info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO};
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struct vkd3d_shader_compile_info info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO};
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struct vkd3d_shader_resource_binding bindings[MAX_RESOURCES + MAX_SAMPLERS];
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struct vkd3d_shader_resource_binding bindings[MAX_RESOURCES + MAX_SAMPLERS + 1 /* CBV */];
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struct vkd3d_shader_resource_binding *binding;
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struct vkd3d_shader_resource_binding *binding;
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unsigned int descriptor_binding = 0;
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unsigned int i;
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char *messages;
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char *messages;
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int ret;
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int ret;
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@@ -289,15 +354,47 @@ static bool compile_shader(struct metal_runner *runner, enum shader_type type, s
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if (runner->r.uniform_count)
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if (runner->r.uniform_count)
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{
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{
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binding = &bindings[interface_info.binding_count++];
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binding = &bindings[interface_info.binding_count];
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binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_CBV;
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binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_CBV;
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binding->register_space = 0;
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binding->register_space = 0;
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binding->register_index = 0;
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binding->register_index = 0;
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binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL;
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binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL;
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binding->flags = VKD3D_SHADER_BINDING_FLAG_BUFFER;
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binding->flags = VKD3D_SHADER_BINDING_FLAG_BUFFER;
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binding->binding.set = 0;
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binding->binding.set = 0;
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binding->binding.binding = descriptor_binding++;
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binding->binding.binding = interface_info.binding_count;
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binding->binding.count = 1;
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binding->binding.count = 1;
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++interface_info.binding_count;
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}
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for (i = 0; i < runner->r.resource_count; ++i)
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{
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const struct metal_resource *resource = metal_resource(runner->r.resources[i]);
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switch (resource->r.desc.type)
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{
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case RESOURCE_TYPE_TEXTURE:
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binding = &bindings[interface_info.binding_count];
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binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
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binding->register_space = 0;
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binding->register_index = resource->r.desc.slot;
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binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL;
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if (resource->r.desc.dimension == RESOURCE_DIMENSION_BUFFER)
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binding->flags = VKD3D_SHADER_BINDING_FLAG_BUFFER;
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else
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binding->flags = VKD3D_SHADER_BINDING_FLAG_IMAGE;
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binding->binding.set = 0;
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binding->binding.binding = interface_info.binding_count;
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binding->binding.count = 1;
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++interface_info.binding_count;
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break;
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case RESOURCE_TYPE_RENDER_TARGET:
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case RESOURCE_TYPE_DEPTH_STENCIL:
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case RESOURCE_TYPE_UAV:
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case RESOURCE_TYPE_VERTEX_BUFFER:
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break;
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}
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}
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}
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interface_info.bindings = bindings;
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interface_info.bindings = bindings;
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@@ -335,7 +432,7 @@ static id<MTLFunction> compile_stage(struct metal_runner *runner, enum shader_ty
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return [function autorelease];
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return [function autorelease];
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}
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}
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static void encode_argument_buffer(struct metal_runner *runner,
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static bool encode_argument_buffer(struct metal_runner *runner,
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id<MTLRenderCommandEncoder> command_encoder)
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id<MTLRenderCommandEncoder> command_encoder)
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{
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{
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NSMutableArray<MTLArgumentDescriptor *> *argument_descriptors;
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NSMutableArray<MTLArgumentDescriptor *> *argument_descriptors;
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@@ -343,6 +440,7 @@ static void encode_argument_buffer(struct metal_runner *runner,
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MTLArgumentDescriptor *arg_desc;
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MTLArgumentDescriptor *arg_desc;
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id<MTLArgumentEncoder> encoder;
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id<MTLArgumentEncoder> encoder;
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id<MTLBuffer> argument_buffer;
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id<MTLBuffer> argument_buffer;
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unsigned int i, index = 0;
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argument_descriptors = [[[NSMutableArray alloc] init] autorelease];
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argument_descriptors = [[[NSMutableArray alloc] init] autorelease];
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@@ -355,8 +453,31 @@ static void encode_argument_buffer(struct metal_runner *runner,
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[argument_descriptors addObject:arg_desc];
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[argument_descriptors addObject:arg_desc];
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}
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}
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for (i = 0; i < runner->r.resource_count; ++i)
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{
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struct metal_resource *resource = metal_resource(runner->r.resources[i]);
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switch (resource->r.desc.type)
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{
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case RESOURCE_TYPE_TEXTURE:
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arg_desc = [MTLArgumentDescriptor argumentDescriptor];
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arg_desc.dataType = MTLDataTypeTexture;
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arg_desc.index = [argument_descriptors count];
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arg_desc.access = MTLBindingAccessReadOnly;
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arg_desc.textureType = [resource->texture textureType];
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[argument_descriptors addObject:arg_desc];
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break;
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case RESOURCE_TYPE_RENDER_TARGET:
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case RESOURCE_TYPE_DEPTH_STENCIL:
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case RESOURCE_TYPE_UAV:
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case RESOURCE_TYPE_VERTEX_BUFFER:
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break;
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}
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}
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if (![argument_descriptors count])
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if (![argument_descriptors count])
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return;
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return true;
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encoder = [[device newArgumentEncoderWithArguments:argument_descriptors] autorelease];
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encoder = [[device newArgumentEncoderWithArguments:argument_descriptors] autorelease];
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argument_buffer = [[device newBufferWithLength:encoder.encodedLength
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argument_buffer = [[device newBufferWithLength:encoder.encodedLength
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@@ -370,16 +491,44 @@ static void encode_argument_buffer(struct metal_runner *runner,
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cb = [[device newBufferWithBytes:runner->r.uniforms
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cb = [[device newBufferWithBytes:runner->r.uniforms
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length:runner->r.uniform_count * sizeof(*runner->r.uniforms)
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length:runner->r.uniform_count * sizeof(*runner->r.uniforms)
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options:DEFAULT_BUFFER_RESOURCE_OPTIONS | MTLResourceStorageModeManaged] autorelease];
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options:DEFAULT_BUFFER_RESOURCE_OPTIONS | MTLResourceStorageModeManaged] autorelease];
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[encoder setBuffer:cb offset:0 atIndex:0];
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[encoder setBuffer:cb offset:0 atIndex:index++];
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[command_encoder useResource:cb
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[command_encoder useResource:cb
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usage:MTLResourceUsageRead
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usage:MTLResourceUsageRead
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stages:MTLRenderStageVertex | MTLRenderStageFragment];
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stages:MTLRenderStageVertex | MTLRenderStageFragment];
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}
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}
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for (i = 0; i < runner->r.resource_count; ++i)
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{
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struct metal_resource *resource = metal_resource(runner->r.resources[i]);
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switch (resource->r.desc.type)
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{
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case RESOURCE_TYPE_TEXTURE:
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[encoder setTexture:resource->texture atIndex:index++];
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if (!resource->texture)
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{
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trace("Unsupported buffer texture\n");
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return false;
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}
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[command_encoder useResource:resource->texture
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usage:MTLResourceUsageRead
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stages:MTLRenderStageVertex | MTLRenderStageFragment];
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break;
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case RESOURCE_TYPE_RENDER_TARGET:
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case RESOURCE_TYPE_DEPTH_STENCIL:
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case RESOURCE_TYPE_UAV:
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case RESOURCE_TYPE_VERTEX_BUFFER:
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break;
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}
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}
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[argument_buffer didModifyRange:NSMakeRange(0, encoder.encodedLength)];
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[argument_buffer didModifyRange:NSMakeRange(0, encoder.encodedLength)];
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[command_encoder setVertexBuffer:argument_buffer offset:0 atIndex:0];
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[command_encoder setVertexBuffer:argument_buffer offset:0 atIndex:0];
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[command_encoder setFragmentBuffer:argument_buffer offset:0 atIndex:0];
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[command_encoder setFragmentBuffer:argument_buffer offset:0 atIndex:0];
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return true;
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}
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}
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static bool metal_runner_dispatch(struct shader_runner *r, unsigned int x, unsigned int y, unsigned int z)
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static bool metal_runner_dispatch(struct shader_runner *r, unsigned int x, unsigned int y, unsigned int z)
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@@ -541,7 +690,12 @@ static bool metal_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY to
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command_buffer = [runner->queue commandBuffer];
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command_buffer = [runner->queue commandBuffer];
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encoder = [command_buffer renderCommandEncoderWithDescriptor:pass_desc];
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encoder = [command_buffer renderCommandEncoderWithDescriptor:pass_desc];
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encode_argument_buffer(runner, encoder);
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if (!encode_argument_buffer(runner, encoder))
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{
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[encoder endEncoding];
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ret = false;
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goto done;
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}
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if (runner->r.input_element_count > 32)
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if (runner->r.input_element_count > 32)
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fatal_error("Unsupported input element count %zu.\n", runner->r.input_element_count);
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fatal_error("Unsupported input element count %zu.\n", runner->r.input_element_count);
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