tests/shader_runner_metal: Add texture support.

Co-authored-by: Giovanni Mascellani <gmascellani@codeweavers.com>
This commit is contained in:
Feifan He
2024-12-12 13:57:18 +08:00
committed by Henri Verbeet
parent 3493688a4d
commit 015a751ea0
Notes: Henri Verbeet 2025-04-14 17:16:19 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1448

View File

@@ -65,8 +65,13 @@ static MTLPixelFormat get_metal_pixel_format(DXGI_FORMAT format)
return MTLPixelFormatRGBA32Uint; return MTLPixelFormatRGBA32Uint;
case DXGI_FORMAT_R32G32B32A32_SINT: case DXGI_FORMAT_R32G32B32A32_SINT:
return MTLPixelFormatRGBA32Sint; return MTLPixelFormatRGBA32Sint;
case DXGI_FORMAT_R32G32_UINT:
return MTLPixelFormatRG32Uint;
case DXGI_FORMAT_R32_FLOAT: case DXGI_FORMAT_R32_FLOAT:
return MTLPixelFormatR32Float; return MTLPixelFormatR32Float;
case DXGI_FORMAT_R32_SINT:
return MTLPixelFormatR32Sint;
case DXGI_FORMAT_R32_TYPELESS:
case DXGI_FORMAT_R32_UINT: case DXGI_FORMAT_R32_UINT:
return MTLPixelFormatR32Uint; return MTLPixelFormatR32Uint;
case DXGI_FORMAT_D32_FLOAT: case DXGI_FORMAT_D32_FLOAT:
@@ -194,8 +199,17 @@ static void init_resource_texture(struct metal_runner *runner,
id<MTLDevice> device = runner->device; id<MTLDevice> device = runner->device;
MTLTextureDescriptor *desc; MTLTextureDescriptor *desc;
if (params->desc.type != RESOURCE_TYPE_RENDER_TARGET && params->desc.type != RESOURCE_TYPE_DEPTH_STENCIL) switch (params->desc.type)
return; {
case RESOURCE_TYPE_RENDER_TARGET:
case RESOURCE_TYPE_DEPTH_STENCIL:
case RESOURCE_TYPE_TEXTURE:
break;
case RESOURCE_TYPE_UAV:
case RESOURCE_TYPE_VERTEX_BUFFER:
return;
}
if (params->desc.sample_count > 1) if (params->desc.sample_count > 1)
{ {
@@ -210,9 +224,6 @@ static void init_resource_texture(struct metal_runner *runner,
} }
} }
if (params->data)
fatal_error("Initial texture resource data not implemented.\n");
desc = [[MTLTextureDescriptor alloc] init]; desc = [[MTLTextureDescriptor alloc] init];
if (params->desc.sample_count > 1) if (params->desc.sample_count > 1)
desc.textureType = params->desc.depth > 1 ? MTLTextureType2DMultisampleArray desc.textureType = params->desc.depth > 1 ? MTLTextureType2DMultisampleArray
@@ -227,10 +238,64 @@ static void init_resource_texture(struct metal_runner *runner,
desc.mipmapLevelCount = params->desc.level_count; desc.mipmapLevelCount = params->desc.level_count;
desc.sampleCount = max(params->desc.sample_count, 1); desc.sampleCount = max(params->desc.sample_count, 1);
desc.storageMode = MTLStorageModePrivate; desc.storageMode = MTLStorageModePrivate;
desc.usage = MTLTextureUsageRenderTarget;
switch (params->desc.type)
{
case RESOURCE_TYPE_RENDER_TARGET:
case RESOURCE_TYPE_DEPTH_STENCIL:
desc.usage = MTLTextureUsageRenderTarget;
break;
case RESOURCE_TYPE_TEXTURE:
desc.usage = MTLTextureUsageShaderRead;
break;
case RESOURCE_TYPE_UAV:
case RESOURCE_TYPE_VERTEX_BUFFER:
break;
}
resource->texture = [device newTextureWithDescriptor:desc]; resource->texture = [device newTextureWithDescriptor:desc];
ok(resource->texture, "Failed to create texture.\n"); ok(resource->texture, "Failed to create texture.\n");
if (params->data)
{
unsigned int buffer_offset = 0, level, level_width, level_height;
id<MTLCommandBuffer> command_buffer;
id<MTLBlitCommandEncoder> blit;
id<MTLTexture> upload_texture;
if (params->desc.sample_count > 1)
fatal_error("Cannot upload data to a multisampled texture.\n");
if (params->desc.depth > 1)
fatal_error("Uploading data to a texture array is not supported.\n");
desc.storageMode = MTLStorageModeManaged;
upload_texture = [[device newTextureWithDescriptor:desc] autorelease];
for (level = 0; level < params->desc.level_count; ++level)
{
level_width = get_level_dimension(params->desc.width, level);
level_height = get_level_dimension(params->desc.height, level);
[upload_texture replaceRegion:MTLRegionMake2D(0, 0, level_width, level_height)
mipmapLevel:level
slice:0
withBytes:&params->data[buffer_offset]
bytesPerRow:level_width * params->desc.texel_size
bytesPerImage:level_height * level_width * params->desc.texel_size];
buffer_offset += level_height * level_width * params->desc.texel_size;
}
command_buffer = [runner->queue commandBuffer];
blit = [command_buffer blitCommandEncoder];
[blit copyFromTexture:upload_texture toTexture:resource->texture];
[blit endEncoding];
[command_buffer commit];
[command_buffer waitUntilCompleted];
}
[desc release]; [desc release];
} }
@@ -263,9 +328,9 @@ static bool compile_shader(struct metal_runner *runner, enum shader_type type, s
{ {
struct vkd3d_shader_interface_info interface_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO}; struct vkd3d_shader_interface_info interface_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO};
struct vkd3d_shader_compile_info info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO}; struct vkd3d_shader_compile_info info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO};
struct vkd3d_shader_resource_binding bindings[MAX_RESOURCES + MAX_SAMPLERS]; struct vkd3d_shader_resource_binding bindings[MAX_RESOURCES + MAX_SAMPLERS + 1 /* CBV */];
struct vkd3d_shader_resource_binding *binding; struct vkd3d_shader_resource_binding *binding;
unsigned int descriptor_binding = 0; unsigned int i;
char *messages; char *messages;
int ret; int ret;
@@ -289,15 +354,47 @@ static bool compile_shader(struct metal_runner *runner, enum shader_type type, s
if (runner->r.uniform_count) if (runner->r.uniform_count)
{ {
binding = &bindings[interface_info.binding_count++]; binding = &bindings[interface_info.binding_count];
binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_CBV; binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_CBV;
binding->register_space = 0; binding->register_space = 0;
binding->register_index = 0; binding->register_index = 0;
binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL; binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL;
binding->flags = VKD3D_SHADER_BINDING_FLAG_BUFFER; binding->flags = VKD3D_SHADER_BINDING_FLAG_BUFFER;
binding->binding.set = 0; binding->binding.set = 0;
binding->binding.binding = descriptor_binding++; binding->binding.binding = interface_info.binding_count;
binding->binding.count = 1; binding->binding.count = 1;
++interface_info.binding_count;
}
for (i = 0; i < runner->r.resource_count; ++i)
{
const struct metal_resource *resource = metal_resource(runner->r.resources[i]);
switch (resource->r.desc.type)
{
case RESOURCE_TYPE_TEXTURE:
binding = &bindings[interface_info.binding_count];
binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
binding->register_space = 0;
binding->register_index = resource->r.desc.slot;
binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL;
if (resource->r.desc.dimension == RESOURCE_DIMENSION_BUFFER)
binding->flags = VKD3D_SHADER_BINDING_FLAG_BUFFER;
else
binding->flags = VKD3D_SHADER_BINDING_FLAG_IMAGE;
binding->binding.set = 0;
binding->binding.binding = interface_info.binding_count;
binding->binding.count = 1;
++interface_info.binding_count;
break;
case RESOURCE_TYPE_RENDER_TARGET:
case RESOURCE_TYPE_DEPTH_STENCIL:
case RESOURCE_TYPE_UAV:
case RESOURCE_TYPE_VERTEX_BUFFER:
break;
}
} }
interface_info.bindings = bindings; interface_info.bindings = bindings;
@@ -335,7 +432,7 @@ static id<MTLFunction> compile_stage(struct metal_runner *runner, enum shader_ty
return [function autorelease]; return [function autorelease];
} }
static void encode_argument_buffer(struct metal_runner *runner, static bool encode_argument_buffer(struct metal_runner *runner,
id<MTLRenderCommandEncoder> command_encoder) id<MTLRenderCommandEncoder> command_encoder)
{ {
NSMutableArray<MTLArgumentDescriptor *> *argument_descriptors; NSMutableArray<MTLArgumentDescriptor *> *argument_descriptors;
@@ -343,6 +440,7 @@ static void encode_argument_buffer(struct metal_runner *runner,
MTLArgumentDescriptor *arg_desc; MTLArgumentDescriptor *arg_desc;
id<MTLArgumentEncoder> encoder; id<MTLArgumentEncoder> encoder;
id<MTLBuffer> argument_buffer; id<MTLBuffer> argument_buffer;
unsigned int i, index = 0;
argument_descriptors = [[[NSMutableArray alloc] init] autorelease]; argument_descriptors = [[[NSMutableArray alloc] init] autorelease];
@@ -355,8 +453,31 @@ static void encode_argument_buffer(struct metal_runner *runner,
[argument_descriptors addObject:arg_desc]; [argument_descriptors addObject:arg_desc];
} }
for (i = 0; i < runner->r.resource_count; ++i)
{
struct metal_resource *resource = metal_resource(runner->r.resources[i]);
switch (resource->r.desc.type)
{
case RESOURCE_TYPE_TEXTURE:
arg_desc = [MTLArgumentDescriptor argumentDescriptor];
arg_desc.dataType = MTLDataTypeTexture;
arg_desc.index = [argument_descriptors count];
arg_desc.access = MTLBindingAccessReadOnly;
arg_desc.textureType = [resource->texture textureType];
[argument_descriptors addObject:arg_desc];
break;
case RESOURCE_TYPE_RENDER_TARGET:
case RESOURCE_TYPE_DEPTH_STENCIL:
case RESOURCE_TYPE_UAV:
case RESOURCE_TYPE_VERTEX_BUFFER:
break;
}
}
if (![argument_descriptors count]) if (![argument_descriptors count])
return; return true;
encoder = [[device newArgumentEncoderWithArguments:argument_descriptors] autorelease]; encoder = [[device newArgumentEncoderWithArguments:argument_descriptors] autorelease];
argument_buffer = [[device newBufferWithLength:encoder.encodedLength argument_buffer = [[device newBufferWithLength:encoder.encodedLength
@@ -370,16 +491,44 @@ static void encode_argument_buffer(struct metal_runner *runner,
cb = [[device newBufferWithBytes:runner->r.uniforms cb = [[device newBufferWithBytes:runner->r.uniforms
length:runner->r.uniform_count * sizeof(*runner->r.uniforms) length:runner->r.uniform_count * sizeof(*runner->r.uniforms)
options:DEFAULT_BUFFER_RESOURCE_OPTIONS | MTLResourceStorageModeManaged] autorelease]; options:DEFAULT_BUFFER_RESOURCE_OPTIONS | MTLResourceStorageModeManaged] autorelease];
[encoder setBuffer:cb offset:0 atIndex:0]; [encoder setBuffer:cb offset:0 atIndex:index++];
[command_encoder useResource:cb [command_encoder useResource:cb
usage:MTLResourceUsageRead usage:MTLResourceUsageRead
stages:MTLRenderStageVertex | MTLRenderStageFragment]; stages:MTLRenderStageVertex | MTLRenderStageFragment];
} }
for (i = 0; i < runner->r.resource_count; ++i)
{
struct metal_resource *resource = metal_resource(runner->r.resources[i]);
switch (resource->r.desc.type)
{
case RESOURCE_TYPE_TEXTURE:
[encoder setTexture:resource->texture atIndex:index++];
if (!resource->texture)
{
trace("Unsupported buffer texture\n");
return false;
}
[command_encoder useResource:resource->texture
usage:MTLResourceUsageRead
stages:MTLRenderStageVertex | MTLRenderStageFragment];
break;
case RESOURCE_TYPE_RENDER_TARGET:
case RESOURCE_TYPE_DEPTH_STENCIL:
case RESOURCE_TYPE_UAV:
case RESOURCE_TYPE_VERTEX_BUFFER:
break;
}
}
[argument_buffer didModifyRange:NSMakeRange(0, encoder.encodedLength)]; [argument_buffer didModifyRange:NSMakeRange(0, encoder.encodedLength)];
[command_encoder setVertexBuffer:argument_buffer offset:0 atIndex:0]; [command_encoder setVertexBuffer:argument_buffer offset:0 atIndex:0];
[command_encoder setFragmentBuffer:argument_buffer offset:0 atIndex:0]; [command_encoder setFragmentBuffer:argument_buffer offset:0 atIndex:0];
return true;
} }
static bool metal_runner_dispatch(struct shader_runner *r, unsigned int x, unsigned int y, unsigned int z) static bool metal_runner_dispatch(struct shader_runner *r, unsigned int x, unsigned int y, unsigned int z)
@@ -541,7 +690,12 @@ static bool metal_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY to
command_buffer = [runner->queue commandBuffer]; command_buffer = [runner->queue commandBuffer];
encoder = [command_buffer renderCommandEncoderWithDescriptor:pass_desc]; encoder = [command_buffer renderCommandEncoderWithDescriptor:pass_desc];
encode_argument_buffer(runner, encoder); if (!encode_argument_buffer(runner, encoder))
{
[encoder endEncoding];
ret = false;
goto done;
}
if (runner->r.input_element_count > 32) if (runner->r.input_element_count > 32)
fatal_error("Unsupported input element count %zu.\n", runner->r.input_element_count); fatal_error("Unsupported input element count %zu.\n", runner->r.input_element_count);