vkd3d-shader/ir: Rename enum vkd3d_data_type to vsir_data_type.

This commit is contained in:
Henri Verbeet
2025-07-17 15:22:54 +02:00
parent 53dd048ad5
commit 0126beb3b2
Notes: Henri Verbeet 2025-07-21 12:35:41 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1626
11 changed files with 129 additions and 131 deletions

View File

@@ -384,7 +384,7 @@ static void shader_print_resource_type(struct vkd3d_d3d_asm_compiler *compiler,
compiler->colours.error, type, compiler->colours.reset);
}
static void shader_print_data_type(struct vkd3d_d3d_asm_compiler *compiler, enum vkd3d_data_type type)
static void shader_print_data_type(struct vkd3d_d3d_asm_compiler *compiler, enum vsir_data_type type)
{
static const char *const data_type_names[] =
{
@@ -412,7 +412,7 @@ static void shader_print_data_type(struct vkd3d_d3d_asm_compiler *compiler, enum
compiler->colours.error, type, compiler->colours.reset);
}
static void shader_dump_resource_data_type(struct vkd3d_d3d_asm_compiler *compiler, const enum vkd3d_data_type *type)
static void shader_dump_resource_data_type(struct vkd3d_d3d_asm_compiler *compiler, const enum vsir_data_type *type)
{
int i;