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vkd3d-shader/hlsl: Support d3d-asm as target format.
This commit is contained in:
parent
414bb99542
commit
0116e49d9b
Notes:
Alexandre Julliard
2024-04-19 22:27:43 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/804
@ -3814,6 +3814,7 @@ static void hlsl_ctx_cleanup(struct hlsl_ctx *ctx)
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int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d_shader_compile_info *compile_info,
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int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
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{
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{
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enum vkd3d_shader_target_type target_type = compile_info->target_type;
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const struct vkd3d_shader_hlsl_source_info *hlsl_source_info;
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const struct vkd3d_shader_hlsl_source_info *hlsl_source_info;
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struct hlsl_ir_function_decl *decl, *entry_func = NULL;
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struct hlsl_ir_function_decl *decl, *entry_func = NULL;
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const struct hlsl_profile_info *profile;
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const struct hlsl_profile_info *profile;
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@ -3835,25 +3836,25 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d
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return VKD3D_ERROR_NOT_IMPLEMENTED;
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return VKD3D_ERROR_NOT_IMPLEMENTED;
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}
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}
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if (compile_info->target_type != VKD3D_SHADER_TARGET_FX && profile->type == VKD3D_SHADER_TYPE_EFFECT)
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if (target_type != VKD3D_SHADER_TARGET_FX && profile->type == VKD3D_SHADER_TYPE_EFFECT)
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{
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{
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vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE,
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vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE,
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"The '%s' target profile is only compatible with the 'fx' target type.", profile->name);
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"The '%s' target profile is only compatible with the 'fx' target type.", profile->name);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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}
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else if (compile_info->target_type == VKD3D_SHADER_TARGET_D3D_BYTECODE && profile->major_version > 3)
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else if (target_type == VKD3D_SHADER_TARGET_D3D_BYTECODE && profile->major_version > 3)
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{
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{
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vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE,
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vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE,
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"The '%s' target profile is incompatible with the 'd3dbc' target type.", profile->name);
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"The '%s' target profile is incompatible with the 'd3dbc' target type.", profile->name);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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}
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else if (compile_info->target_type == VKD3D_SHADER_TARGET_DXBC_TPF && profile->major_version < 4)
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else if (target_type == VKD3D_SHADER_TARGET_DXBC_TPF && profile->major_version < 4)
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{
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{
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vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE,
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vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE,
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"The '%s' target profile is incompatible with the 'dxbc-tpf' target type.", profile->name);
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"The '%s' target profile is incompatible with the 'dxbc-tpf' target type.", profile->name);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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}
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else if (compile_info->target_type == VKD3D_SHADER_TARGET_FX && profile->type != VKD3D_SHADER_TYPE_EFFECT)
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else if (target_type == VKD3D_SHADER_TARGET_FX && profile->type != VKD3D_SHADER_TYPE_EFFECT)
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{
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{
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vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE,
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vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE,
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"The '%s' target profile is incompatible with the 'fx' target type.", profile->name);
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"The '%s' target profile is incompatible with the 'fx' target type.", profile->name);
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@ -3917,8 +3918,38 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d
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return VKD3D_ERROR_INVALID_SHADER;
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return VKD3D_ERROR_INVALID_SHADER;
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}
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}
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ret = hlsl_emit_bytecode(&ctx, entry_func, compile_info->target_type, out);
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if (target_type == VKD3D_SHADER_TARGET_D3D_ASM)
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{
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struct vkd3d_shader_compile_info info = *compile_info;
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struct vkd3d_shader_parser *parser;
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if (profile->major_version < 4)
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{
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if ((ret = hlsl_emit_bytecode(&ctx, entry_func, VKD3D_SHADER_TARGET_D3D_BYTECODE, &info.source)) < 0)
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goto done;
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info.source_type = VKD3D_SHADER_SOURCE_D3D_BYTECODE;
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ret = vkd3d_shader_sm1_parser_create(&info, message_context, &parser);
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}
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else
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{
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if ((ret = hlsl_emit_bytecode(&ctx, entry_func, VKD3D_SHADER_TARGET_DXBC_TPF, &info.source)) < 0)
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goto done;
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info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
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ret = vkd3d_shader_sm4_parser_create(&info, message_context, &parser);
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}
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if (ret >= 0)
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{
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ret = vkd3d_shader_parser_compile(parser, &info, out, message_context);
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vkd3d_shader_parser_destroy(parser);
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}
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vkd3d_shader_free_shader_code(&info.source);
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}
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else
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{
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ret = hlsl_emit_bytecode(&ctx, entry_func, target_type, out);
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}
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done:
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hlsl_ctx_cleanup(&ctx);
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hlsl_ctx_cleanup(&ctx);
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return ret;
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return ret;
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}
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}
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@ -1556,7 +1556,7 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
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return ret;
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return ret;
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}
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}
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static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
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int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
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const struct vkd3d_shader_compile_info *compile_info,
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const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
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{
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{
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@ -1879,6 +1879,7 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
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static const enum vkd3d_shader_target_type hlsl_types[] =
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static const enum vkd3d_shader_target_type hlsl_types[] =
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{
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{
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VKD3D_SHADER_TARGET_D3D_ASM,
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VKD3D_SHADER_TARGET_D3D_BYTECODE,
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VKD3D_SHADER_TARGET_D3D_BYTECODE,
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VKD3D_SHADER_TARGET_DXBC_TPF,
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VKD3D_SHADER_TARGET_DXBC_TPF,
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VKD3D_SHADER_TARGET_FX,
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VKD3D_SHADER_TARGET_FX,
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@ -1373,6 +1373,9 @@ struct vkd3d_shader_parser_ops
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void (*parser_destroy)(struct vkd3d_shader_parser *parser);
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void (*parser_destroy)(struct vkd3d_shader_parser *parser);
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};
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};
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int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
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const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out,
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struct vkd3d_shader_message_context *message_context);
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void vkd3d_shader_parser_error(struct vkd3d_shader_parser *parser,
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void vkd3d_shader_parser_error(struct vkd3d_shader_parser *parser,
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enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(3, 4);
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enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(3, 4);
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bool vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
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bool vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
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