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vkd3d-shader/hlsl: Support d3d-asm as target format.
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committed by
Alexandre Julliard
parent
414bb99542
commit
0116e49d9b
Notes:
Alexandre Julliard
2024-04-19 22:27:43 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/804
@@ -1373,6 +1373,9 @@ struct vkd3d_shader_parser_ops
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void (*parser_destroy)(struct vkd3d_shader_parser *parser);
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};
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int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
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const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out,
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struct vkd3d_shader_message_context *message_context);
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void vkd3d_shader_parser_error(struct vkd3d_shader_parser *parser,
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enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(3, 4);
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bool vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
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