vkd3d-shader/hlsl: Support d3d-asm as target format.

This commit is contained in:
Henri Verbeet
2024-04-17 20:12:59 +02:00
committed by Alexandre Julliard
parent 414bb99542
commit 0116e49d9b
Notes: Alexandre Julliard 2024-04-19 22:27:43 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/804
3 changed files with 41 additions and 6 deletions

View File

@@ -1373,6 +1373,9 @@ struct vkd3d_shader_parser_ops
void (*parser_destroy)(struct vkd3d_shader_parser *parser);
};
int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out,
struct vkd3d_shader_message_context *message_context);
void vkd3d_shader_parser_error(struct vkd3d_shader_parser *parser,
enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(3, 4);
bool vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,