vkd3d-shader/hlsl: Support d3d-asm as target format.

This commit is contained in:
Henri Verbeet
2024-04-17 20:12:59 +02:00
committed by Alexandre Julliard
parent 414bb99542
commit 0116e49d9b
Notes: Alexandre Julliard 2024-04-19 22:27:43 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/804
3 changed files with 41 additions and 6 deletions

View File

@@ -1556,7 +1556,7 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
return ret;
}
static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
{
@@ -1879,6 +1879,7 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
static const enum vkd3d_shader_target_type hlsl_types[] =
{
VKD3D_SHADER_TARGET_D3D_ASM,
VKD3D_SHADER_TARGET_D3D_BYTECODE,
VKD3D_SHADER_TARGET_DXBC_TPF,
VKD3D_SHADER_TARGET_FX,