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vkd3d-shader/hlsl: Support d3d-asm as target format.
This commit is contained in:
committed by
Alexandre Julliard
parent
414bb99542
commit
0116e49d9b
Notes:
Alexandre Julliard
2024-04-19 22:27:43 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/804
@@ -1556,7 +1556,7 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
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return ret;
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}
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static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
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int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
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const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
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{
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@@ -1879,6 +1879,7 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
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static const enum vkd3d_shader_target_type hlsl_types[] =
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{
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VKD3D_SHADER_TARGET_D3D_ASM,
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VKD3D_SHADER_TARGET_D3D_BYTECODE,
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VKD3D_SHADER_TARGET_DXBC_TPF,
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VKD3D_SHADER_TARGET_FX,
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