From 01068dada2947b10b43f8b58c123a3f3dc862dab Mon Sep 17 00:00:00 2001 From: Giovanni Mascellani Date: Mon, 21 Jul 2025 21:48:38 +0200 Subject: [PATCH] vkd3d-shader/msl: Use iterators in msl_generator_generate(). --- libs/vkd3d-shader/msl.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/libs/vkd3d-shader/msl.c b/libs/vkd3d-shader/msl.c index 7cf78e7eb..ccfce0f45 100644 --- a/libs/vkd3d-shader/msl.c +++ b/libs/vkd3d-shader/msl.c @@ -2028,8 +2028,8 @@ static void msl_generate_entrypoint(struct msl_generator *gen) static int msl_generator_generate(struct msl_generator *gen, struct vkd3d_shader_code *out) { - const struct vkd3d_shader_instruction_array *instructions = &gen->program->instructions; - unsigned int i; + struct vkd3d_shader_instruction *ins; + struct vsir_program_iterator it; MESSAGE("Generating a MSL shader. This is unsupported; you get to keep all the pieces if it breaks.\n"); @@ -2095,9 +2095,10 @@ static int msl_generator_generate(struct msl_generator *gen, struct vkd3d_shader vkd3d_string_buffer_printf(gen->buffer, "vkd3d_vec4 r[%u];\n\n", gen->program->temp_count); } - for (i = 0; i < instructions->count; ++i) + it = vsir_program_iterator(&gen->program->instructions); + for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_next(&it)) { - msl_handle_instruction(gen, &instructions->elements[i]); + msl_handle_instruction(gen, ins); } --gen->indent;