tests/shader_runner_gl: Implement geometry shaders.

This commit is contained in:
Henri Verbeet
2025-06-26 18:12:50 +02:00
parent 673c26a040
commit 00f53b72a1
Notes: Henri Verbeet 2025-07-14 18:53:35 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1610
2 changed files with 20 additions and 3 deletions

View File

@@ -60,9 +60,9 @@ float4 main(struct ps_data ps_input) : SV_Target
}
[test]
draw point list 1
todo(glsl) draw point list 1
bug(mvk) probe rtv 0 (320, 190) rgba(0.0, 0.0, 0.0, 0.0)
bug(mvk) probe rtv 0 (255, 240) rgba(0.0, 0.0, 0.0, 0.0)
bug(opengl & llvmpipe | mvk) probe rtv 0 (320, 240) rgba(0.0, 1.0, 1.0, 1.0)
bug(mvk) probe rtv 0 (320, 240) rgba(0.0, 1.0, 1.0, 1.0)
bug(mvk) probe rtv 0 (385, 240) rgba(0.0, 0.0, 0.0, 0.0)
bug(mvk) probe rtv 0 (320, 290) rgba(0.0, 0.0, 0.0, 0.0)