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tests/shader_runner_gl: Implement geometry shaders.
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Notes:
Henri Verbeet
2025-07-14 18:53:35 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1610
@@ -60,9 +60,9 @@ float4 main(struct ps_data ps_input) : SV_Target
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}
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[test]
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draw point list 1
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todo(glsl) draw point list 1
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bug(mvk) probe rtv 0 (320, 190) rgba(0.0, 0.0, 0.0, 0.0)
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bug(mvk) probe rtv 0 (255, 240) rgba(0.0, 0.0, 0.0, 0.0)
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bug(opengl & llvmpipe | mvk) probe rtv 0 (320, 240) rgba(0.0, 1.0, 1.0, 1.0)
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bug(mvk) probe rtv 0 (320, 240) rgba(0.0, 1.0, 1.0, 1.0)
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bug(mvk) probe rtv 0 (385, 240) rgba(0.0, 0.0, 0.0, 0.0)
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bug(mvk) probe rtv 0 (320, 290) rgba(0.0, 0.0, 0.0, 0.0)
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