vkd3d-shader/fx: Handle HLSL_IR_INDEX assignments.

This commit is contained in:
Anna (navi) Figueiredo Gomes
2025-01-20 22:46:52 +01:00
committed by Henri Verbeet
parent 7658f03883
commit 00daf9eb0a
Notes: Henri Verbeet 2025-12-09 17:21:48 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Nikolay Sivov (@nsivov)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1340
2 changed files with 2 additions and 1 deletions

View File

@@ -3130,6 +3130,7 @@ static void resolve_fx_state_block_values(struct hlsl_ir_var *var,
break; break;
} }
case HLSL_IR_COMPILE: case HLSL_IR_COMPILE:
case HLSL_IR_INDEX:
break; break;
default: default:
hlsl_fixme(ctx, &ctx->location, "Unhandled node type for object-typed field."); hlsl_fixme(ctx, &ctx->location, "Unhandled node type for object-typed field.");

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@@ -320,7 +320,7 @@ technique10 t0
} }
} }
[effect todo] [effect]
float4 vs( float4 pos : POSITION ) : SV_POSITION { return pos; } float4 vs( float4 pos : POSITION ) : SV_POSITION { return pos; }
float4 vs2( float4 pos : POSITION ) : SV_POSITION { return pos + pos; } float4 vs2( float4 pos : POSITION ) : SV_POSITION { return pos + pos; }
float4 ps( float4 pos : SV_POSITION ) : SV_Target { return float4( 1.0f, 1.0f, 0.0f, 1.0f ); } float4 ps( float4 pos : SV_POSITION ) : SV_Target { return float4( 1.0f, 1.0f, 0.0f, 1.0f ); }