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tests/hlsl: Add a geometry shader test.
This commit is contained in:
committed by
Alexandre Julliard
parent
e6c802e713
commit
00b0b8d65c
Notes:
Alexandre Julliard
2024-05-08 22:50:56 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/805
@@ -827,7 +827,7 @@ static GLenum get_compare_op_gl(D3D12_COMPARISON_FUNC op)
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static GLuint compile_graphics_shader_program(struct gl_runner *runner, ID3D10Blob **vs_blob)
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{
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ID3D10Blob *fs_blob, *hs_blob = NULL, *ds_blob = NULL;
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ID3D10Blob *fs_blob, *hs_blob = NULL, *ds_blob = NULL, *gs_blob = NULL;
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struct vkd3d_shader_code vs_code, fs_code;
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GLuint program_id, vs_id, fs_id;
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const GLchar *source;
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@@ -850,6 +850,11 @@ static GLuint compile_graphics_shader_program(struct gl_runner *runner, ID3D10Bl
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ds_blob = compile_hlsl(&runner->r, runner->r.ds_source, "ds");
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succeeded = succeeded && ds_blob;
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}
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if (runner->r.gs_source)
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{
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gs_blob = compile_hlsl(&runner->r, runner->r.gs_source, "gs");
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succeeded = succeeded && gs_blob;
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}
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if (!succeeded)
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{
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@@ -861,6 +866,8 @@ static GLuint compile_graphics_shader_program(struct gl_runner *runner, ID3D10Bl
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ID3D10Blob_Release(hs_blob);
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if (ds_blob)
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ID3D10Blob_Release(ds_blob);
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if (gs_blob)
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ID3D10Blob_Release(gs_blob);
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return false;
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}
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@@ -880,7 +887,7 @@ static GLuint compile_graphics_shader_program(struct gl_runner *runner, ID3D10Bl
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}
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ID3D10Blob_Release(fs_blob);
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/* TODO: compile and use the hs and ds blobs too, but currently this
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/* TODO: compile and use the hs, ds and/or gs blobs too, but currently this
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* point is not reached because compile_hlsl() fails on these. */
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if (hs_blob)
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ID3D10Blob_Release(hs_blob);
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