tests/hlsl: Add a geometry shader test.

This commit is contained in:
Conor McCarthy
2024-04-19 12:33:56 +10:00
committed by Alexandre Julliard
parent e6c802e713
commit 00b0b8d65c
Notes: Alexandre Julliard 2024-05-08 22:50:56 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/805
8 changed files with 179 additions and 8 deletions

View File

@ -47,6 +47,7 @@ enum shader_type
SHADER_TYPE_VS,
SHADER_TYPE_HS,
SHADER_TYPE_DS,
SHADER_TYPE_GS,
SHADER_TYPE_FX,
};
@ -165,6 +166,7 @@ struct shader_runner
char *fx_source;
char *hs_source;
char *ds_source;
char *gs_source;
enum shader_model minimum_shader_model;
enum shader_model maximum_shader_model;
bool require_float64;