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tests/hlsl: Add a geometry shader test.
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committed by
Alexandre Julliard
parent
e6c802e713
commit
00b0b8d65c
Notes:
Alexandre Julliard
2024-05-08 22:50:56 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/805
@ -47,6 +47,7 @@ enum shader_type
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SHADER_TYPE_VS,
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SHADER_TYPE_HS,
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SHADER_TYPE_DS,
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SHADER_TYPE_GS,
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SHADER_TYPE_FX,
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};
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@ -165,6 +166,7 @@ struct shader_runner
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char *fx_source;
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char *hs_source;
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char *ds_source;
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char *gs_source;
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enum shader_model minimum_shader_model;
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enum shader_model maximum_shader_model;
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bool require_float64;
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