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vkd3d-shader/msl: Handle VSIR_DATA_BOOL operands.
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Notes:
Henri Verbeet
2025-09-19 12:54:20 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1740
@@ -28,10 +28,9 @@ void main(out float4 res : COLOR1, in float4 pos : position, out float4 out_pos
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[test]
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if(sm<4) uniform 0 float 0.0
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if(sm>=4) uniform 0 float4 0.0 0.0 0.0 0.0
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todo(msl & sm>=6) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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[vertex shader]
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int a, b;
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@@ -49,15 +48,14 @@ void main(out float4 res : COLOR1, in float4 pos : position, out float4 out_pos
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if(sm<4) uniform 0 float 3
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if(sm<4) uniform 4 float 4
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if(sm>=4) uniform 0 int4 3 4 0 0
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todo(msl & sm>=6) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 1.0, 0.0, 1.0)
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if(sm<4) uniform 0 float -2
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if(sm<4) uniform 4 float -2
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if(sm>=4) uniform 0 int4 -2 -2 0 0
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todo(msl & sm>=6) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 0.0, 0.0, 1.0)
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[vertex shader]
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int a, b;
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@@ -75,15 +73,14 @@ void main(out float4 res : COLOR1, in float4 pos : position, out float4 out_pos
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if(sm<4) uniform 0 float 0
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if(sm<4) uniform 4 float 2
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if(sm>=4) uniform 0 int4 0 2 0 0
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todo(msl & sm>=6) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 1.0, 0.0, 1.0)
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if(sm<4) uniform 0 float -2
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if(sm<4) uniform 4 float 8
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if(sm>=4) uniform 0 int4 -2 8 0 0
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todo(msl & sm>=6) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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[require]
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% The ternary operator works differently in sm6. See sm6-ternary.shader_test.
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shader model < 6.0
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