vkd3d-shader/msl: Handle VSIR_DATA_BOOL operands.

This commit is contained in:
Henri Verbeet
2025-09-02 20:57:51 +02:00
parent 72071fcf08
commit 007792c33b
Notes: Henri Verbeet 2025-09-19 12:54:20 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1740
28 changed files with 178 additions and 190 deletions

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@@ -118,7 +118,7 @@ float4 main() : sv_target
}
[test]
todo(sm<4 | msl & sm>=6) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (10.0, 10.0, 10.0, 10.0)
[pixel shader todo(sm<4)]
@@ -137,7 +137,7 @@ float4 main() : sv_target
}
[test]
todo(sm<4 | msl & sm>=6) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (10.0, 10.0, 10.0, 10.0)
[pixel shader todo(sm<4)]
@@ -156,7 +156,7 @@ float4 main() : sv_target
}
[test]
todo(sm<4 | msl & sm>=6) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (10.0, 10.0, 10.0, 10.0)
% unroll can't be used with fastopt or loop