vkd3d-shader/msl: Handle VSIR_DATA_BOOL operands.

This commit is contained in:
Henri Verbeet
2025-09-02 20:57:51 +02:00
parent 72071fcf08
commit 007792c33b
Notes: Henri Verbeet 2025-09-19 12:54:20 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1740
28 changed files with 178 additions and 190 deletions

View File

@@ -171,13 +171,13 @@ if(sm<4) uniform 0 float 5
if(sm<4) uniform 4 float 0
if(sm>=4) uniform 0 int 5
if(sm>=4) uniform 1 int 0
todo(msl & sm>=6) draw quad
draw quad
probe (0, 0) rgba (1.0, 1.0, 0.0, 1.0)
if(sm<4) uniform 0 float -1
if(sm<4) uniform 4 float 3
if(sm>=4) uniform 0 int -1
if(sm>=4) uniform 1 int 3
todo(msl & sm>=6) draw quad
draw quad
probe (0, 0) rgba (0.0, 1.0, 0.0, 0.0)
[pixel shader]
@@ -193,11 +193,11 @@ if(sm<4) uniform 0 float 0
if(sm<4) uniform 4 float 5
if(sm>=4) uniform 0 int 0
if(sm>=4) uniform 1 int 5
todo(msl & sm>=6) draw quad
draw quad
probe (0, 0) f32(1.0, 0.0, 0.0, 1.0)
if(sm<4) uniform 0 float -1
if(sm<4) uniform 4 float -1
if(sm>=4) uniform 0 int -1
if(sm>=4) uniform 1 int -1
todo(msl & sm>=6) draw quad
draw quad
probe (0, 0) f32(0.0, 1.0, 1.0, 0.0)