vkd3d-shader/msl: Handle VSIR_DATA_BOOL operands.

This commit is contained in:
Henri Verbeet
2025-09-02 20:57:51 +02:00
parent 72071fcf08
commit 007792c33b
Notes: Henri Verbeet 2025-09-19 12:54:20 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1740
28 changed files with 178 additions and 190 deletions

View File

@@ -17,10 +17,10 @@ float4 main() : sv_target
[test]
uniform 0 float 0.0
todo(sm<4 | msl & sm>=6) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (2.0, 2.0, 2.0, 2.0)
uniform 0 float 1.0
todo(sm<4 | msl & sm>=6) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (-2.0, -2.0, -2.0, -2.0)
@@ -43,10 +43,10 @@ float4 main() : sv_target
[test]
uniform 0 float 0.0
todo(sm<4 | msl & sm>=6) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (2.0, 2.0, 2.0, 2.0)
uniform 0 float 1.0
todo(sm<4 | msl & sm>=6) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (20.0, 20.0, 20.0, 20.0)
@@ -69,10 +69,10 @@ float4 main() : sv_target
[test]
uniform 0 float 0.0
todo(sm<4 | msl & sm>=6) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (1.0, 4.0, 0.0, 0.0)
uniform 0 float 1.0
todo(sm<4 | msl & sm>=6) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (1.0, 40.0, 0.0, 0.0)
[pixel shader]
@@ -221,7 +221,7 @@ float4 main() : sv_target
[test]
uniform 0 float 11.0
todo(sm<4 | msl & sm>=6) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba(1, 2, 3, 5)
[require]