vkd3d-shader/msl: Handle VSIR_DATA_BOOL operands.

This commit is contained in:
Henri Verbeet
2025-09-02 20:57:51 +02:00
parent 72071fcf08
commit 007792c33b
Notes: Henri Verbeet 2025-09-19 12:54:20 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1740
28 changed files with 178 additions and 190 deletions

View File

@@ -23,7 +23,7 @@ float4 main(float tex : texcoord) : sv_target
}
[test]
todo(sm<4 | msl & sm>=6) draw quad
todo(sm<4) draw quad
probe ( 0, 0, 159, 480) rgba (10.0, 35.0, 0.0, 0.0)
probe (161, 0, 479, 480) rgba (10.0, 38.0, 0.0, 0.0)
probe (481, 0, 640, 480) rgba ( 5.0, 10.0, 0.0, 0.0)
@@ -54,7 +54,7 @@ float4 main(float tex : texcoord) : sv_target
[test]
uniform 0 uint4 10 0 0 0
todo(msl & sm>=6) draw quad
draw quad
probe ( 0, 0, 159, 480) rgba (10.0, 35.0, 0.0, 0.0)
probe (161, 0, 479, 480) rgba (10.0, 38.0, 0.0, 0.0)
probe (481, 0, 640, 480) rgba ( 5.0, 10.0, 0.0, 0.0)