vkd3d-shader: Implement DMOVC instruction.

Based in part on a vkd3d-proton patch by Joshua Ashton.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy
2021-08-11 11:53:02 +10:00
committed by Alexandre Julliard
parent c3363faba2
commit 00752b8fa6
6 changed files with 8 additions and 3 deletions

View File

@@ -6996,7 +6996,7 @@ static void vkd3d_dxbc_compiler_emit_movc(struct vkd3d_dxbc_compiler *compiler,
src2_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[2], dst->write_mask);
component_count = vkd3d_write_mask_component_count(dst->write_mask);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, component_count);
type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, dst);
condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler,
VKD3D_SHADER_CONDITIONAL_OP_NZ, component_count, condition_id);
@@ -9513,6 +9513,7 @@ int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
case VKD3DSIH_MOV:
vkd3d_dxbc_compiler_emit_mov(compiler, instruction);
break;
case VKD3DSIH_DMOVC:
case VKD3DSIH_MOVC:
vkd3d_dxbc_compiler_emit_movc(compiler, instruction);
break;