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libs/vkd3d-shader: Introduce vkd3d_dxbc_compiler_get_constant_uint_vector() helper.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2078,6 +2078,13 @@ static uint32_t vkd3d_dxbc_compiler_get_constant_float(struct vkd3d_dxbc_compile
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return vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_TYPE_FLOAT, 1, (uint32_t *)&value);
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return vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_TYPE_FLOAT, 1, (uint32_t *)&value);
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}
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}
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static uint32_t vkd3d_dxbc_compiler_get_constant_uint_vector(struct vkd3d_dxbc_compiler *compiler,
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uint32_t value, unsigned int component_count)
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{
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const uint32_t values[] = {value, value, value, value};
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return vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_TYPE_UINT, component_count, values);
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}
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static uint32_t vkd3d_dxbc_compiler_get_constant_float_vector(struct vkd3d_dxbc_compiler *compiler,
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static uint32_t vkd3d_dxbc_compiler_get_constant_float_vector(struct vkd3d_dxbc_compiler *compiler,
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float value, unsigned int component_count)
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float value, unsigned int component_count)
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{
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{
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@ -2624,7 +2631,6 @@ static uint32_t vkd3d_dxbc_compiler_emit_int_to_bool(struct vkd3d_dxbc_compiler
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enum vkd3d_shader_conditional_op condition, unsigned int component_count, uint32_t val_id)
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enum vkd3d_shader_conditional_op condition, unsigned int component_count, uint32_t val_id)
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{
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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static const uint32_t zero[VKD3D_VEC4_SIZE];
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uint32_t type_id;
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uint32_t type_id;
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SpvOp op;
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SpvOp op;
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@ -2633,20 +2639,17 @@ static uint32_t vkd3d_dxbc_compiler_emit_int_to_bool(struct vkd3d_dxbc_compiler
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_BOOL, component_count);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_BOOL, component_count);
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op = condition & VKD3D_SHADER_CONDITIONAL_OP_Z ? SpvOpIEqual : SpvOpINotEqual;
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op = condition & VKD3D_SHADER_CONDITIONAL_OP_Z ? SpvOpIEqual : SpvOpINotEqual;
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return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, op, type_id, val_id,
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return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, op, type_id, val_id,
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vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_TYPE_UINT, component_count, zero));
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vkd3d_dxbc_compiler_get_constant_uint_vector(compiler, 0, component_count));
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}
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}
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static uint32_t vkd3d_dxbc_compiler_emit_bool_to_int(struct vkd3d_dxbc_compiler *compiler,
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static uint32_t vkd3d_dxbc_compiler_emit_bool_to_int(struct vkd3d_dxbc_compiler *compiler,
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unsigned int component_count, uint32_t val_id)
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unsigned int component_count, uint32_t val_id)
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{
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{
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static const uint32_t d3d_true[] = {0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff};
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static const uint32_t d3d_false[] = {0, 0, 0, 0};
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t type_id, true_id, false_id;
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uint32_t type_id, true_id, false_id;
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true_id = vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_TYPE_UINT, component_count, d3d_true);
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true_id = vkd3d_dxbc_compiler_get_constant_uint_vector(compiler, 0xffffffff, component_count);
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false_id = vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_TYPE_UINT, component_count, d3d_false);
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false_id = vkd3d_dxbc_compiler_get_constant_uint_vector(compiler, 0, component_count);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, component_count);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, component_count);
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return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id);
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return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id);
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}
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}
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@ -3885,9 +3888,7 @@ static void vkd3d_dxbc_compiler_emit_imad(struct vkd3d_dxbc_compiler *compiler,
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static void vkd3d_dxbc_compiler_emit_udiv(struct vkd3d_dxbc_compiler *compiler,
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static void vkd3d_dxbc_compiler_emit_udiv(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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const struct vkd3d_shader_instruction *instruction)
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{
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{
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static const uint32_t ffffffff[] = {0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff};
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uint32_t type_id, val_id, src0_id, src1_id, condition_id, uint_max_id;
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uint32_t type_id, val_id, src0_id, src1_id, condition_id, ffffffff_id;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_dst_param *dst = instruction->dst;
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const struct vkd3d_shader_dst_param *dst = instruction->dst;
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const struct vkd3d_shader_src_param *src = instruction->src;
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const struct vkd3d_shader_src_param *src = instruction->src;
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@ -3904,12 +3905,12 @@ static void vkd3d_dxbc_compiler_emit_udiv(struct vkd3d_dxbc_compiler *compiler,
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condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler,
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condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler,
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VKD3D_SHADER_CONDITIONAL_OP_NZ, component_count, src1_id);
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VKD3D_SHADER_CONDITIONAL_OP_NZ, component_count, src1_id);
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ffffffff_id = vkd3d_dxbc_compiler_get_constant(compiler,
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uint_max_id = vkd3d_dxbc_compiler_get_constant_uint_vector(compiler,
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VKD3D_TYPE_UINT, component_count, ffffffff);
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0xffffffff, component_count);
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val_id = vkd3d_spirv_build_op_udiv(builder, type_id, src0_id, src1_id);
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val_id = vkd3d_spirv_build_op_udiv(builder, type_id, src0_id, src1_id);
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/* The SPIR-V spec says: "The resulting value is undefined if Operand 2 is 0." */
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/* The SPIR-V spec says: "The resulting value is undefined if Operand 2 is 0." */
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val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, val_id, ffffffff_id);
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val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, val_id, uint_max_id);
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vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst[0], val_id);
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vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst[0], val_id);
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}
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}
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@ -3927,13 +3928,13 @@ static void vkd3d_dxbc_compiler_emit_udiv(struct vkd3d_dxbc_compiler *compiler,
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condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler,
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condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler,
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VKD3D_SHADER_CONDITIONAL_OP_NZ, component_count, src1_id);
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VKD3D_SHADER_CONDITIONAL_OP_NZ, component_count, src1_id);
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ffffffff_id = vkd3d_dxbc_compiler_get_constant(compiler,
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uint_max_id = vkd3d_dxbc_compiler_get_constant_uint_vector(compiler,
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VKD3D_TYPE_UINT, component_count, ffffffff);
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0xffffffff, component_count);
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}
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}
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val_id = vkd3d_spirv_build_op_umod(builder, type_id, src0_id, src1_id);
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val_id = vkd3d_spirv_build_op_umod(builder, type_id, src0_id, src1_id);
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/* The SPIR-V spec says: "The resulting value is undefined if Operand 2 is 0." */
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/* The SPIR-V spec says: "The resulting value is undefined if Operand 2 is 0." */
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val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, val_id, ffffffff_id);
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val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, val_id, uint_max_id);
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vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst[1], val_id);
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vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst[1], val_id);
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}
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}
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