vkd3d-shader: Store the control point counts in struct vkd3d_shader_desc.

This commit is contained in:
Zebediah Figura
2023-10-23 22:14:09 -05:00
committed by Alexandre Julliard
parent 3ff22ac5af
commit 0058764f01
Notes: Alexandre Julliard 2023-11-07 22:40:55 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/439
3 changed files with 25 additions and 14 deletions

View File

@@ -955,6 +955,8 @@ struct vkd3d_shader_desc
struct shader_signature output_signature;
struct shader_signature patch_constant_signature;
unsigned int input_control_point_count, output_control_point_count;
uint32_t temp_count;
unsigned int ssa_count;