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vkd3d-shader: Store the control point counts in struct vkd3d_shader_desc.
This commit is contained in:
committed by
Alexandre Julliard
parent
3ff22ac5af
commit
0058764f01
Notes:
Alexandre Julliard
2023-11-07 22:40:55 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/439
@@ -955,6 +955,8 @@ struct vkd3d_shader_desc
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struct shader_signature output_signature;
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struct shader_signature patch_constant_signature;
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unsigned int input_control_point_count, output_control_point_count;
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uint32_t temp_count;
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unsigned int ssa_count;
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