mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader/fx: Initial support for writing sample state objects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
parent
3c6470e3b2
commit
0053cc52b7
Notes:
Alexandre Julliard
2024-05-08 22:49:51 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/802
@ -91,6 +91,7 @@ struct fx_write_context
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uint32_t rtv_count;
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uint32_t rtv_count;
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uint32_t texture_count;
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uint32_t texture_count;
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uint32_t uav_count;
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uint32_t uav_count;
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uint32_t sampler_state_count;
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int status;
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int status;
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bool child_effect;
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bool child_effect;
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@ -302,6 +303,14 @@ static uint32_t get_fx_4_type_size(const struct hlsl_type *type)
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return type->reg_size[HLSL_REGSET_NUMERIC] * sizeof(float) * elements_count;
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return type->reg_size[HLSL_REGSET_NUMERIC] * sizeof(float) * elements_count;
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}
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}
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static const uint32_t fx_4_numeric_base_type[] =
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{
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[HLSL_TYPE_FLOAT] = 1,
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[HLSL_TYPE_INT ] = 2,
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[HLSL_TYPE_UINT ] = 3,
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[HLSL_TYPE_BOOL ] = 4,
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};
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static uint32_t get_fx_4_numeric_type_description(const struct hlsl_type *type, struct fx_write_context *fx)
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static uint32_t get_fx_4_numeric_type_description(const struct hlsl_type *type, struct fx_write_context *fx)
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{
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{
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static const unsigned int NUMERIC_BASE_TYPE_SHIFT = 3;
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static const unsigned int NUMERIC_BASE_TYPE_SHIFT = 3;
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@ -314,13 +323,6 @@ static uint32_t get_fx_4_numeric_type_description(const struct hlsl_type *type,
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[HLSL_CLASS_VECTOR] = 2,
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[HLSL_CLASS_VECTOR] = 2,
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[HLSL_CLASS_MATRIX] = 3,
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[HLSL_CLASS_MATRIX] = 3,
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};
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};
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static const uint32_t numeric_base_type[] =
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{
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[HLSL_TYPE_FLOAT] = 1,
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[HLSL_TYPE_INT ] = 2,
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[HLSL_TYPE_UINT ] = 3,
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[HLSL_TYPE_BOOL ] = 4,
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};
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struct hlsl_ctx *ctx = fx->ctx;
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struct hlsl_ctx *ctx = fx->ctx;
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uint32_t value = 0;
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uint32_t value = 0;
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@ -342,7 +344,7 @@ static uint32_t get_fx_4_numeric_type_description(const struct hlsl_type *type,
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case HLSL_TYPE_INT:
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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case HLSL_TYPE_UINT:
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case HLSL_TYPE_BOOL:
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case HLSL_TYPE_BOOL:
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value |= (numeric_base_type[type->e.numeric.type] << NUMERIC_BASE_TYPE_SHIFT);
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value |= (fx_4_numeric_base_type[type->e.numeric.type] << NUMERIC_BASE_TYPE_SHIFT);
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break;
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break;
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default:
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default:
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hlsl_fixme(ctx, &ctx->location, "Not implemented for base type %u.", type->e.numeric.type);
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hlsl_fixme(ctx, &ctx->location, "Not implemented for base type %u.", type->e.numeric.type);
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@ -385,6 +387,9 @@ static const char * get_fx_4_type_name(const struct hlsl_type *type)
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switch (type->class)
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switch (type->class)
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{
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{
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case HLSL_CLASS_SAMPLER:
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return "SamplerState";
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case HLSL_CLASS_TEXTURE:
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case HLSL_CLASS_TEXTURE:
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return texture_type_names[type->sampler_dim];
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return texture_type_names[type->sampler_dim];
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@ -438,6 +443,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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case HLSL_CLASS_DEPTH_STENCIL_VIEW:
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case HLSL_CLASS_DEPTH_STENCIL_VIEW:
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case HLSL_CLASS_PIXEL_SHADER:
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case HLSL_CLASS_PIXEL_SHADER:
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case HLSL_CLASS_RENDER_TARGET_VIEW:
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case HLSL_CLASS_RENDER_TARGET_VIEW:
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case HLSL_CLASS_SAMPLER:
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case HLSL_CLASS_TEXTURE:
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case HLSL_CLASS_TEXTURE:
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case HLSL_CLASS_UAV:
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case HLSL_CLASS_UAV:
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case HLSL_CLASS_VERTEX_SHADER:
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case HLSL_CLASS_VERTEX_SHADER:
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@ -454,7 +460,6 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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case HLSL_CLASS_TECHNIQUE:
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case HLSL_CLASS_TECHNIQUE:
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vkd3d_unreachable();
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vkd3d_unreachable();
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case HLSL_CLASS_SAMPLER:
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_VOID:
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case HLSL_CLASS_VOID:
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FIXME("Writing type class %u is not implemented.\n", type->class);
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FIXME("Writing type class %u is not implemented.\n", type->class);
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@ -510,6 +515,10 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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put_u32_unaligned(buffer, texture_type[type->sampler_dim]);
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put_u32_unaligned(buffer, texture_type[type->sampler_dim]);
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}
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}
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else if (type->class == HLSL_CLASS_SAMPLER)
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{
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put_u32_unaligned(buffer, 21);
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}
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else if (type->class == HLSL_CLASS_UAV)
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else if (type->class == HLSL_CLASS_UAV)
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{
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{
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static const uint32_t uav_type[] =
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static const uint32_t uav_type[] =
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@ -992,6 +1001,317 @@ static void write_fx_4_numeric_variable(struct hlsl_ir_var *var, struct fx_write
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hlsl_fixme(ctx, &ctx->location, "Writing annotations for numeric variables is not implemented.");
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hlsl_fixme(ctx, &ctx->location, "Writing annotations for numeric variables is not implemented.");
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}
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}
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struct rhs_named_value
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{
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const char *name;
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unsigned int value;
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};
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static bool get_fx_4_state_enum_value(const struct rhs_named_value *pairs,
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const char *name, unsigned int *value)
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{
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while (pairs->name)
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{
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if (!ascii_strcasecmp(pairs->name, name))
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{
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*value = pairs->value;
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return true;
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}
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pairs++;
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}
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return false;
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}
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static uint32_t write_fx_4_state_numeric_value(struct hlsl_ir_constant *value, struct fx_write_context *fx)
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{
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struct vkd3d_bytecode_buffer *buffer = &fx->unstructured;
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struct hlsl_type *data_type = value->node.data_type;
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struct hlsl_ctx *ctx = fx->ctx;
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uint32_t i, type, offset;
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unsigned int count = hlsl_type_component_count(data_type);
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offset = put_u32_unaligned(buffer, count);
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for (i = 0; i < count; ++i)
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{
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if (hlsl_is_numeric_type(data_type))
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{
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switch (data_type->e.numeric.type)
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{
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case HLSL_TYPE_FLOAT:
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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case HLSL_TYPE_BOOL:
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type = fx_4_numeric_base_type[data_type->e.numeric.type];
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break;
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default:
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type = 0;
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hlsl_fixme(ctx, &ctx->location, "Unsupported numeric state value type %u.", data_type->e.numeric.type);
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}
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}
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put_u32_unaligned(buffer, type);
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put_u32_unaligned(buffer, value->value.u[i].u);
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}
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return offset;
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}
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static void write_fx_4_state_assignment(const struct hlsl_ir_var *var, struct hlsl_state_block_entry *entry,
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struct fx_write_context *fx)
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{
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uint32_t value_offset = 0, assignment_type = 0, rhs_offset;
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uint32_t type_offset;
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struct vkd3d_bytecode_buffer *buffer = &fx->structured;
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struct hlsl_ctx *ctx = fx->ctx;
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struct hlsl_ir_node *value = entry->args->node;
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if (entry->lhs_has_index)
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hlsl_fixme(ctx, &var->loc, "Unsupported assignment to array element.");
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put_u32(buffer, entry->name_id);
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put_u32(buffer, 0); /* TODO: destination index */
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type_offset = put_u32(buffer, 0);
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rhs_offset = put_u32(buffer, 0);
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switch (value->type)
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{
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case HLSL_IR_CONSTANT:
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{
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struct hlsl_ir_constant *c = hlsl_ir_constant(value);
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value_offset = write_fx_4_state_numeric_value(c, fx);
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assignment_type = 1;
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break;
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}
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default:
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hlsl_fixme(ctx, &var->loc, "Unsupported assignment type for state %s.", entry->name);
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}
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set_u32(buffer, type_offset, assignment_type);
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set_u32(buffer, rhs_offset, value_offset);
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}
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static bool state_block_contains_state(const char *name, unsigned int start, struct hlsl_state_block *block)
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{
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unsigned int i;
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for (i = start; i < block->count; ++i)
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{
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if (!ascii_strcasecmp(block->entries[i]->name, name))
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return true;
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}
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return false;
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}
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struct replace_state_context
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{
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const struct rhs_named_value *values;
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struct hlsl_ir_var *var;
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};
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static bool replace_state_block_constant(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
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{
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struct replace_state_context *replace_context = context;
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struct hlsl_ir_stateblock_constant *state_constant;
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struct hlsl_ir_node *c;
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unsigned int value;
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if (!replace_context->values)
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return false;
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if (instr->type != HLSL_IR_STATEBLOCK_CONSTANT)
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return false;
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state_constant = hlsl_ir_stateblock_constant(instr);
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if (!get_fx_4_state_enum_value(replace_context->values, state_constant->name, &value))
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{
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hlsl_error(ctx, &replace_context->var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
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"Unrecognized state constant %s.", state_constant->name);
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return false;
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}
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if (!(c = hlsl_new_uint_constant(ctx, value, &replace_context->var->loc)))
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return false;
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list_add_before(&state_constant->node.entry, &c->entry);
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hlsl_replace_node(&state_constant->node, c);
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return true;
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}
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static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl_state_block_entry *entry,
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struct fx_write_context *fx)
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{
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static const struct rhs_named_value filter_values[] =
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{
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{ "MIN_MAG_MIP_POINT", 0x00 },
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{ "MIN_MAG_POINT_MIP_LINEAR", 0x01 },
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{ "MIN_POINT_MAG_LINEAR_MIP_POINT", 0x04 },
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{ "MIN_POINT_MAG_MIP_LINEAR", 0x05 },
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{ "MIN_LINEAR_MAG_MIP_POINT", 0x10 },
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{ "MIN_LINEAR_MAG_POINT_MIP_LINEAR", 0x11 },
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{ "MIN_MAG_LINEAR_MIP_POINT", 0x14 },
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{ "MIN_MAG_MIP_LINEAR", 0x15 },
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{ "ANISOTROPIC", 0x55 },
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{ "COMPARISON_MIN_MAG_MIP_POINT", 0x80 },
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{ "COMPARISON_MIN_MAG_POINT_MIP_LINEAR", 0x81 },
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{ "COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT", 0x84 },
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{ "COMPARISON_MIN_POINT_MAG_MIP_LINEAR", 0x85 },
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{ "COMPARISON_MIN_LINEAR_MAG_MIP_POINT", 0x90 },
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{ "COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR", 0x91 },
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{ "COMPARISON_MIN_MAG_LINEAR_MIP_POINT", 0x94 },
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{ "COMPARISON_MIN_MAG_MIP_LINEAR", 0x95 },
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{ "COMPARISON_ANISOTROPIC", 0xd5 },
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{ NULL },
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};
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static const struct rhs_named_value address_values[] =
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{
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{ "WRAP", 1 },
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{ "MIRROR", 2 },
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{ "CLAMP", 3 },
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{ "BORDER", 4 },
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{ "MIRROR_ONCE", 5 },
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{ NULL },
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};
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static const struct rhs_named_value compare_func_values[] =
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{
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{ "NEVER", 1 },
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{ "LESS", 2 },
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{ "EQUAL", 3 },
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{ "LESS_EQUAL", 4 },
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{ "GREATER", 5 },
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{ "NOT_EQUAL", 6 },
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{ "GREATER_EQUAL", 7 },
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{ "ALWAYS", 8 },
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{ NULL }
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};
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static const struct state
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{
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const char *name;
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enum hlsl_type_class container;
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enum hlsl_base_type type;
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unsigned int dimx;
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uint32_t id;
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const struct rhs_named_value *values;
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}
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states[] =
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{
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{ "Filter", HLSL_CLASS_SAMPLER, HLSL_TYPE_UINT, 1, 45, filter_values },
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{ "AddressU", HLSL_CLASS_SAMPLER, HLSL_TYPE_UINT, 1, 46, address_values },
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{ "AddressV", HLSL_CLASS_SAMPLER, HLSL_TYPE_UINT, 1, 47, address_values },
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{ "AddressW", HLSL_CLASS_SAMPLER, HLSL_TYPE_UINT, 1, 48, address_values },
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{ "MipLODBias", HLSL_CLASS_SAMPLER, HLSL_TYPE_FLOAT, 1, 49 },
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{ "MaxAnisotropy", HLSL_CLASS_SAMPLER, HLSL_TYPE_UINT, 1, 50 },
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{ "ComparisonFunc", HLSL_CLASS_SAMPLER, HLSL_TYPE_UINT, 1, 51, compare_func_values },
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{ "BorderColor", HLSL_CLASS_SAMPLER, HLSL_TYPE_FLOAT, 4, 52 },
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{ "MinLOD", HLSL_CLASS_SAMPLER, HLSL_TYPE_FLOAT, 1, 53 },
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{ "MaxLOD", HLSL_CLASS_SAMPLER, HLSL_TYPE_FLOAT, 1, 54 },
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/* TODO: "Texture" field */
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};
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const struct hlsl_type *type = hlsl_get_multiarray_element_type(var->data_type);
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struct replace_state_context replace_context;
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struct hlsl_ir_node *node, *cast;
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const struct state *state = NULL;
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struct hlsl_ctx *ctx = fx->ctx;
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struct hlsl_type *state_type;
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unsigned int i;
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bool progress;
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for (i = 0; i < ARRAY_SIZE(states); ++i)
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{
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if (type->class == states[i].container
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&& !ascii_strcasecmp(entry->name, states[i].name))
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{
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state = &states[i];
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break;
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}
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}
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if (!state)
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{
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hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Unrecognized state name %s.", entry->name);
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return;
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}
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||||||
|
if (entry->args_count != 1)
|
||||||
|
{
|
||||||
|
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Unrecognized initializer for the state %s.",
|
||||||
|
entry->name);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
entry->name_id = state->id;
|
||||||
|
|
||||||
|
replace_context.values = state->values;
|
||||||
|
replace_context.var = var;
|
||||||
|
|
||||||
|
/* Turned named constants to actual constants. */
|
||||||
|
hlsl_transform_ir(ctx, replace_state_block_constant, entry->instrs, &replace_context);
|
||||||
|
|
||||||
|
if (state->dimx)
|
||||||
|
state_type = hlsl_get_vector_type(ctx, state->type, state->dimx);
|
||||||
|
else
|
||||||
|
state_type = hlsl_get_scalar_type(ctx, state->type);
|
||||||
|
|
||||||
|
/* Cast to expected property type. */
|
||||||
|
node = entry->args->node;
|
||||||
|
if (!(cast = hlsl_new_cast(ctx, node, state_type, &var->loc)))
|
||||||
|
return;
|
||||||
|
list_add_after(&node->entry, &cast->entry);
|
||||||
|
|
||||||
|
hlsl_src_remove(entry->args);
|
||||||
|
hlsl_src_from_node(entry->args, cast);
|
||||||
|
|
||||||
|
do
|
||||||
|
{
|
||||||
|
progress = hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, entry->instrs, NULL);
|
||||||
|
progress |= hlsl_copy_propagation_execute(ctx, entry->instrs);
|
||||||
|
} while (progress);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void write_fx_4_state_object_initializer(struct hlsl_ir_var *var, struct fx_write_context *fx)
|
||||||
|
{
|
||||||
|
uint32_t elements_count = hlsl_get_multiarray_size(var->data_type), i, j;
|
||||||
|
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
|
||||||
|
uint32_t count_offset, count;
|
||||||
|
|
||||||
|
for (i = 0; i < elements_count; ++i)
|
||||||
|
{
|
||||||
|
struct hlsl_state_block *block;
|
||||||
|
|
||||||
|
count_offset = put_u32(buffer, 0);
|
||||||
|
|
||||||
|
count = 0;
|
||||||
|
if (var->state_blocks)
|
||||||
|
{
|
||||||
|
block = var->state_blocks[i];
|
||||||
|
|
||||||
|
for (j = 0; j < block->count; ++j)
|
||||||
|
{
|
||||||
|
struct hlsl_state_block_entry *entry = block->entries[j];
|
||||||
|
|
||||||
|
/* Skip if property is reassigned later. This will use the last assignment. */
|
||||||
|
if (state_block_contains_state(entry->name, j + 1, block))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
/* Resolve special constant names and property names. */
|
||||||
|
resolve_fx_4_state_block_values(var, entry, fx);
|
||||||
|
|
||||||
|
write_fx_4_state_assignment(var, entry, fx);
|
||||||
|
++count;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
set_u32(buffer, count_offset, count);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
static void write_fx_4_object_variable(struct hlsl_ir_var *var, struct fx_write_context *fx)
|
static void write_fx_4_object_variable(struct hlsl_ir_var *var, struct fx_write_context *fx)
|
||||||
{
|
{
|
||||||
const struct hlsl_type *type = hlsl_get_multiarray_element_type(var->data_type);
|
const struct hlsl_type *type = hlsl_get_multiarray_element_type(var->data_type);
|
||||||
@ -1045,6 +1365,11 @@ static void write_fx_4_object_variable(struct hlsl_ir_var *var, struct fx_write_
|
|||||||
fx->dsv_count += elements_count;
|
fx->dsv_count += elements_count;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case HLSL_CLASS_SAMPLER:
|
||||||
|
write_fx_4_state_object_initializer(var, fx);
|
||||||
|
fx->sampler_state_count += elements_count;
|
||||||
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
hlsl_fixme(ctx, &ctx->location, "Writing initializer for object type %u is not implemented.",
|
hlsl_fixme(ctx, &ctx->location, "Writing initializer for object type %u is not implemented.",
|
||||||
type->e.numeric.type);
|
type->e.numeric.type);
|
||||||
@ -1201,7 +1526,7 @@ static int hlsl_fx_4_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
|
|||||||
put_u32(&buffer, 0); /* Depth stencil state count. */
|
put_u32(&buffer, 0); /* Depth stencil state count. */
|
||||||
put_u32(&buffer, 0); /* Blend state count. */
|
put_u32(&buffer, 0); /* Blend state count. */
|
||||||
put_u32(&buffer, 0); /* Rasterizer state count. */
|
put_u32(&buffer, 0); /* Rasterizer state count. */
|
||||||
put_u32(&buffer, 0); /* Sampler state count. */
|
put_u32(&buffer, fx.sampler_state_count);
|
||||||
put_u32(&buffer, fx.rtv_count);
|
put_u32(&buffer, fx.rtv_count);
|
||||||
put_u32(&buffer, fx.dsv_count);
|
put_u32(&buffer, fx.dsv_count);
|
||||||
put_u32(&buffer, fx.shader_count);
|
put_u32(&buffer, fx.shader_count);
|
||||||
@ -1259,7 +1584,7 @@ static int hlsl_fx_5_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
|
|||||||
put_u32(&buffer, 0); /* Depth stencil state count. */
|
put_u32(&buffer, 0); /* Depth stencil state count. */
|
||||||
put_u32(&buffer, 0); /* Blend state count. */
|
put_u32(&buffer, 0); /* Blend state count. */
|
||||||
put_u32(&buffer, 0); /* Rasterizer state count. */
|
put_u32(&buffer, 0); /* Rasterizer state count. */
|
||||||
put_u32(&buffer, 0); /* Sampler state count. */
|
put_u32(&buffer, fx.sampler_state_count);
|
||||||
put_u32(&buffer, fx.rtv_count);
|
put_u32(&buffer, fx.rtv_count);
|
||||||
put_u32(&buffer, fx.dsv_count);
|
put_u32(&buffer, fx.dsv_count);
|
||||||
put_u32(&buffer, fx.shader_count);
|
put_u32(&buffer, fx.shader_count);
|
||||||
|
@ -474,6 +474,8 @@ struct hlsl_state_block_entry
|
|||||||
{
|
{
|
||||||
/* For assignments, the name in the lhs. */
|
/* For assignments, the name in the lhs. */
|
||||||
char *name;
|
char *name;
|
||||||
|
/* Resolved format-specific property identifier. */
|
||||||
|
unsigned int name_id;
|
||||||
|
|
||||||
/* Whether the lhs in the assignment is indexed and, in that case, its index. */
|
/* Whether the lhs in the assignment is indexed and, in that case, its index. */
|
||||||
bool lhs_has_index;
|
bool lhs_has_index;
|
||||||
|
Loading…
Reference in New Issue
Block a user