vkd3d/tests/d3d12_crosstest.h

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/*
* Copyright 2016-2018 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __VKD3D_D3D12_CROSSTEST_H
#define __VKD3D_D3D12_CROSSTEST_H
/* Hack for MinGW-w64 headers.
*
* We want to use WIDL C inline wrappers because some methods
* in D3D12 interfaces return aggregate objects. Unfortunately,
* WIDL C inline wrappers are broken when used with MinGW-w64
* headers because FORCEINLINE expands to extern inline
* which leads to the "multiple storage classes in declaration
* specifiers" compiler error.
*/
#ifdef __MINGW32__
# include <_mingw.h>
# ifdef __MINGW64_VERSION_MAJOR
# undef __forceinline
# define __forceinline __inline__ __attribute__((__always_inline__,__gnu_inline__))
# endif
# define _HRESULT_DEFINED
typedef int HRESULT;
#endif
#define VK_NO_PROTOTYPES
#define COBJMACROS
#define CONST_VTABLE
#define INITGUID
#include "vkd3d_test.h"
#include "vkd3d_windows.h"
#define WIDL_C_INLINE_WRAPPERS
#include "vkd3d_d3d12.h"
#include "vkd3d_d3d12sdklayers.h"
#include "vkd3d_d3dcompiler.h"
#include <inttypes.h>
#include <limits.h>
#include <math.h>
#include <stddef.h>
#include <time.h>
#ifdef VKD3D_CROSSTEST
# include "vkd3d_dxgi1_4.h"
#else
# define VKD3D_UTILS_API_VERSION VKD3D_API_VERSION_1_2
# include <pthread.h>
# include <unistd.h>
# include "vkd3d.h"
# include "vkd3d_utils.h"
#endif
#include "d3d12_test_utils.h"
#ifdef _WIN32
static inline HANDLE create_event(void)
{
return CreateEventA(NULL, FALSE, FALSE, NULL);
}
static inline void signal_event(HANDLE event)
{
SetEvent(event);
}
static inline unsigned int wait_event(HANDLE event, unsigned int milliseconds)
{
return WaitForSingleObject(event, milliseconds);
}
static inline void destroy_event(HANDLE event)
{
CloseHandle(event);
}
#define get_d3d12_pfn(name) get_d3d12_pfn_(#name)
static inline void *get_d3d12_pfn_(const char *name)
{
return GetProcAddress(GetModuleHandleA("d3d12.dll"), name);
}
#else
#define INFINITE VKD3D_INFINITE
#define WAIT_OBJECT_0 VKD3D_WAIT_OBJECT_0
#define WAIT_TIMEOUT VKD3D_WAIT_TIMEOUT
static inline HANDLE create_event(void)
{
return vkd3d_create_event();
}
static inline void signal_event(HANDLE event)
{
vkd3d_signal_event(event);
}
static inline unsigned int wait_event(HANDLE event, unsigned int milliseconds)
{
return vkd3d_wait_event(event, milliseconds);
}
static inline void destroy_event(HANDLE event)
{
vkd3d_destroy_event(event);
}
#define get_d3d12_pfn(name) (name)
#endif
typedef void (*thread_main_pfn)(void *data);
struct test_thread_data
{
thread_main_pfn main_pfn;
void *user_data;
};
#ifdef _WIN32
static inline DWORD WINAPI test_thread_main(void *untyped_data)
{
struct test_thread_data *data = untyped_data;
data->main_pfn(data->user_data);
free(untyped_data);
return 0;
}
static inline HANDLE create_thread(thread_main_pfn main_pfn, void *user_data)
{
struct test_thread_data *data;
if (!(data = malloc(sizeof(*data))))
return NULL;
data->main_pfn = main_pfn;
data->user_data = user_data;
return CreateThread(NULL, 0, test_thread_main, data, 0, NULL);
}
static inline bool join_thread(HANDLE thread)
{
unsigned int ret;
ret = WaitForSingleObject(thread, INFINITE);
CloseHandle(thread);
return ret == WAIT_OBJECT_0;
}
#else
static void *test_thread_main(void *untyped_data)
{
struct test_thread_data *data = untyped_data;
data->main_pfn(data->user_data);
free(untyped_data);
return NULL;
}
static inline HANDLE create_thread(thread_main_pfn main_pfn, void *user_data)
{
struct test_thread_data *data;
pthread_t *thread;
if (!(thread = malloc(sizeof(*thread))))
return NULL;
if (!(data = malloc(sizeof(*data))))
{
free(thread);
return NULL;
}
data->main_pfn = main_pfn;
data->user_data = user_data;
if (pthread_create(thread, NULL, test_thread_main, data))
{
free(data);
free(thread);
return NULL;
}
return thread;
}
static inline bool join_thread(HANDLE untyped_thread)
{
pthread_t *thread = untyped_thread;
int rc;
rc = pthread_join(*thread, NULL);
free(thread);
return !rc;
}
#endif
#ifdef _WIN32
static inline void vkd3d_sleep(unsigned int ms)
{
Sleep(ms);
}
#else
static inline void vkd3d_sleep(unsigned int ms)
{
usleep(1000 * ms);
}
#endif
static HRESULT wait_for_fence(ID3D12Fence *fence, uint64_t value)
{
unsigned int ret;
HANDLE event;
HRESULT hr;
if (ID3D12Fence_GetCompletedValue(fence) >= value)
return S_OK;
if (!(event = create_event()))
return E_FAIL;
if (FAILED(hr = ID3D12Fence_SetEventOnCompletion(fence, value, event)))
{
destroy_event(event);
return hr;
}
ret = wait_event(event, INFINITE);
destroy_event(event);
return ret == WAIT_OBJECT_0 ? S_OK : E_FAIL;
}
static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12CommandQueue *queue)
{
ID3D12Fence *fence;
HRESULT hr;
hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE,
&IID_ID3D12Fence, (void **)&fence);
assert_that_(line)(hr == S_OK, "Failed to create fence, hr %#x.\n", hr);
hr = ID3D12CommandQueue_Signal(queue, fence, 1);
assert_that_(line)(hr == S_OK, "Failed to signal fence, hr %#x.\n", hr);
hr = wait_for_fence(fence, 1);
assert_that_(line)(hr == S_OK, "Failed to wait for fence, hr %#x.\n", hr);
ID3D12Fence_Release(fence);
}
#ifdef VKD3D_CROSSTEST
#ifdef VKD3D_AGILITY_SDK_VERSION
# define VKD3D_AGILITY_SDK_EXPORT_VERSION \
VKD3D_EXPORT const UINT D3D12SDKVersion = VKD3D_AGILITY_SDK_VERSION;
# ifdef VKD3D_AGILITY_SDK_PATH
# define VKD3D_AGILITY_SDK_EXPORT_PATH \
VKD3D_EXPORT const char *D3D12SDKPath = VKD3D_EXPAND_AND_STRINGIFY(VKD3D_AGILITY_SDK_PATH);
# else
# define VKD3D_AGILITY_SDK_EXPORT_PATH \
VKD3D_EXPORT const char *D3D12SDKPath = "./";
# endif
# define VKD3D_AGILITY_SDK_EXPORTS \
VKD3D_AGILITY_SDK_EXPORT_VERSION \
VKD3D_AGILITY_SDK_EXPORT_PATH
#else
# define VKD3D_AGILITY_SDK_EXPORTS
#endif
static IUnknown *create_warp_adapter(IDXGIFactory4 *factory)
{
IUnknown *adapter;
HRESULT hr;
adapter = NULL;
hr = IDXGIFactory4_EnumWarpAdapter(factory, &IID_IUnknown, (void **)&adapter);
if (FAILED(hr))
trace("Failed to get WARP adapter, hr %#x.\n", hr);
return adapter;
}
static IUnknown *create_adapter(void)
{
IUnknown *adapter = NULL;
IDXGIFactory4 *factory;
HRESULT hr;
hr = CreateDXGIFactory1(&IID_IDXGIFactory4, (void **)&factory);
ok(hr == S_OK, "Failed to create IDXGIFactory4, hr %#x.\n", hr);
if (test_options.use_warp_device && (adapter = create_warp_adapter(factory)))
{
IDXGIFactory4_Release(factory);
return adapter;
}
hr = IDXGIFactory4_EnumAdapters(factory, test_options.adapter_idx, (IDXGIAdapter **)&adapter);
IDXGIFactory4_Release(factory);
if (FAILED(hr))
trace("Failed to get adapter, hr %#x.\n", hr);
return adapter;
}
static const char *d3d12_message_category_to_string(D3D12_MESSAGE_CATEGORY category)
{
switch (category)
{
#define X(x) case D3D12_MESSAGE_CATEGORY_ ## x: return #x
X(APPLICATION_DEFINED);
X(MISCELLANEOUS);
X(INITIALIZATION);
X(CLEANUP);
X(COMPILATION);
X(STATE_CREATION);
X(STATE_SETTING);
X(STATE_GETTING);
X(RESOURCE_MANIPULATION);
X(EXECUTION);
X(SHADER);
#undef X
default: return "??";
}
}
static const char *d3d12_message_severity_to_string(D3D12_MESSAGE_SEVERITY severity)
{
switch (severity)
{
#define X(x) case D3D12_MESSAGE_SEVERITY_ ## x: return #x
X(CORRUPTION);
X(ERROR);
X(WARNING);
X(INFO);
X(MESSAGE);
#undef X
default: return "??";
}
}
static void STDMETHODCALLTYPE info_callback(D3D12_MESSAGE_CATEGORY category,
D3D12_MESSAGE_SEVERITY severity, D3D12_MESSAGE_ID id, const char *description, void *context)
{
if (severity >= D3D12_MESSAGE_SEVERITY_INFO)
return;
fprintf(stderr, "d3d12 validation %s %s #%#x: %s.\n", d3d12_message_severity_to_string(severity),
d3d12_message_category_to_string(category), id, description);
}
static ID3D12Device *create_device(void)
{
IUnknown *adapter = NULL;
ID3D12Device *device;
HRESULT hr;
if ((test_options.use_warp_device || test_options.adapter_idx)
&& !(adapter = create_adapter()))
{
trace("Failed to create adapter.\n");
return NULL;
}
hr = D3D12CreateDevice(adapter, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&device);
if (adapter)
IUnknown_Release(adapter);
if (SUCCEEDED(hr) && test_options.enable_debug_layer)
{
ID3D12InfoQueue1 *info_queue;
DWORD cookie;
hr = ID3D12Device_QueryInterface(device, &IID_ID3D12InfoQueue1, (void **)&info_queue);
if (FAILED(hr))
{
trace("Failed to query for ID3D12InfoQueue1, you might want to update your d3d12 runtime "
"or check that d3d12sdklayers.dll is available, hr %#x.\n", hr);
}
else
{
hr = ID3D12InfoQueue1_RegisterMessageCallback(info_queue, info_callback,
D3D12_MESSAGE_CALLBACK_IGNORE_FILTERS, NULL, &cookie);
ok(SUCCEEDED(hr), "Failed to register info queue callback, hr %#x.\n", hr);
ID3D12InfoQueue1_Release(info_queue);
}
}
return SUCCEEDED(hr) ? device : NULL;
}
static void init_adapter_info(void)
{
char name[MEMBER_SIZE(DXGI_ADAPTER_DESC, Description)];
IDXGIAdapter *dxgi_adapter;
DXGI_ADAPTER_DESC desc;
IUnknown *adapter;
unsigned int i;
HRESULT hr;
if (!(adapter = create_adapter()))
return;
hr = IUnknown_QueryInterface(adapter, &IID_IDXGIAdapter, (void **)&dxgi_adapter);
ok(hr == S_OK, "Failed to query IDXGIAdapter, hr %#x.\n", hr);
IUnknown_Release(adapter);
hr = IDXGIAdapter_GetDesc(dxgi_adapter, &desc);
ok(hr == S_OK, "Failed to get adapter desc, hr %#x.\n", hr);
/* FIXME: Use debugstr_w(). */
for (i = 0; i < ARRAY_SIZE(desc.Description) && isprint(desc.Description[i]); ++i)
name[i] = desc.Description[i];
name[min(i, ARRAY_SIZE(name) - 1)] = '\0';
trace("Adapter: %s, %04x:%04x.\n", name, desc.VendorId, desc.DeviceId);
if (desc.VendorId == 0x1414 && desc.DeviceId == 0x008c)
{
trace("Using WARP device.\n");
test_options.use_warp_device = true;
}
IDXGIAdapter_Release(dxgi_adapter);
}
static inline bool get_adapter_desc(ID3D12Device *device, DXGI_ADAPTER_DESC *desc)
{
IDXGIFactory4 *factory;
IDXGIAdapter *adapter;
HRESULT hr;
LUID luid;
memset(desc, 0, sizeof(*desc));
if (!vkd3d_test_platform_is_windows())
return false;
luid = ID3D12Device_GetAdapterLuid(device);
hr = CreateDXGIFactory1(&IID_IDXGIFactory4, (void **)&factory);
ok(hr == S_OK, "Failed to create IDXGIFactory4, hr %#x.\n", hr);
hr = IDXGIFactory4_EnumAdapterByLuid(factory, luid, &IID_IDXGIAdapter, (void **)&adapter);
if (SUCCEEDED(hr))
{
hr = IDXGIAdapter_GetDesc(adapter, desc);
ok(hr == S_OK, "Failed to get adapter desc, hr %#x.\n", hr);
IDXGIAdapter_Release(adapter);
}
IDXGIFactory4_Release(factory);
return SUCCEEDED(hr);
}
static inline bool is_amd_windows_device(ID3D12Device *device)
{
DXGI_ADAPTER_DESC desc;
return get_adapter_desc(device, &desc) && desc.VendorId == 0x1002;
}
static inline bool is_intel_windows_device(ID3D12Device *device)
{
DXGI_ADAPTER_DESC desc;
return get_adapter_desc(device, &desc) && desc.VendorId == 0x8086;
}
static inline bool is_mesa_device(ID3D12Device *device)
{
return false;
}
static inline bool is_mesa_intel_device(ID3D12Device *device)
{
return false;
}
static inline bool is_llvmpipe_device(ID3D12Device *device)
{
return false;
}
static inline bool is_llvmpipe_device_gte(ID3D12Device *device,
uint32_t major, uint32_t minor, uint32_t patch)
{
return false;
}
static inline bool is_nvidia_device(ID3D12Device *device)
{
return false;
}
static inline bool is_nvidia_device_lt(ID3D12Device *device,
uint32_t major, uint32_t minor, uint32_t patch)
{
return false;
}
static inline bool is_qualcomm_device(ID3D12Device *device)
{
return false;
}
static inline bool is_radv_device(ID3D12Device *device)
{
return false;
}
static inline bool is_mvk_device(ID3D12Device *device)
{
return false;
}
static inline bool is_depth_clip_enable_supported(ID3D12Device *device)
{
return true;
}
#else
#define VKD3D_AGILITY_SDK_EXPORTS
#define DECLARE_VK_PFN(name) static PFN_##name name;
DECLARE_VK_PFN(vkGetInstanceProcAddr)
#define VK_INSTANCE_PFN DECLARE_VK_PFN
#include "vulkan_procs.h"
static bool check_device_extension(VkPhysicalDevice vk_physical_device, const char *name)
{
VkExtensionProperties *properties;
bool ret = false;
unsigned int i;
uint32_t count;
VkResult vr;
vr = vkEnumerateDeviceExtensionProperties(vk_physical_device, NULL, &count, NULL);
ok(vr == VK_SUCCESS, "Got unexpected VkResult %d.\n", vr);
if (!count)
return false;
properties = calloc(count, sizeof(*properties));
ok(properties, "Failed to allocate memory.\n");
vr = vkEnumerateDeviceExtensionProperties(vk_physical_device, NULL, &count, properties);
ok(vr == VK_SUCCESS, "Got unexpected VkResult %d.\n", vr);
for (i = 0; i < count; ++i)
{
if (!strcmp(properties[i].extensionName, name))
{
ret = true;
break;
}
}
free(properties);
return ret;
}
static HRESULT create_vkd3d_instance(struct vkd3d_instance **instance)
{
struct vkd3d_optional_instance_extensions_info optional_extensions_info;
struct vkd3d_instance_create_info instance_create_info;
static const char * const optional_instance_extensions[] =
{
VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME,
};
memset(&optional_extensions_info, 0, sizeof(optional_extensions_info));
optional_extensions_info.type = VKD3D_STRUCTURE_TYPE_OPTIONAL_INSTANCE_EXTENSIONS_INFO;
optional_extensions_info.extensions = optional_instance_extensions;
optional_extensions_info.extension_count = ARRAY_SIZE(optional_instance_extensions);
memset(&instance_create_info, 0, sizeof(instance_create_info));
instance_create_info.type = VKD3D_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
instance_create_info.next = &optional_extensions_info;
instance_create_info.pfn_signal_event = vkd3d_signal_event;
instance_create_info.wchar_size = sizeof(WCHAR);
return vkd3d_create_instance(&instance_create_info, instance);
}
static VkPhysicalDevice select_physical_device(struct vkd3d_instance *instance)
{
VkPhysicalDevice *vk_physical_devices;
VkPhysicalDevice vk_physical_device;
VkInstance vk_instance;
uint32_t count;
VkResult vr;
vk_instance = vkd3d_instance_get_vk_instance(instance);
vr = vkEnumeratePhysicalDevices(vk_instance, &count, NULL);
ok(vr == VK_SUCCESS, "Got unexpected VkResult %d.\n", vr);
if (test_options.adapter_idx >= count)
{
trace("Invalid physical device index %u.\n", test_options.adapter_idx);
return VK_NULL_HANDLE;
}
vk_physical_devices = calloc(count, sizeof(*vk_physical_devices));
ok(vk_physical_devices, "Failed to allocate memory.\n");
vr = vkEnumeratePhysicalDevices(vk_instance, &count, vk_physical_devices);
ok(vr == VK_SUCCESS, "Got unexpected VkResult %d.\n", vr);
vk_physical_device = vk_physical_devices[test_options.adapter_idx];
free(vk_physical_devices);
return vk_physical_device;
}
static HRESULT create_vkd3d_device(struct vkd3d_instance *instance,
D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device)
{
static const char * const device_extensions[] =
{
VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME,
};
static const struct vkd3d_optional_device_extensions_info optional_extensions =
{
.type = VKD3D_STRUCTURE_TYPE_OPTIONAL_DEVICE_EXTENSIONS_INFO,
.extensions = device_extensions,
.extension_count = ARRAY_SIZE(device_extensions),
};
struct vkd3d_device_create_info device_create_info;
VkPhysicalDevice vk_physical_device;
if (!(vk_physical_device = select_physical_device(instance)))
return E_INVALIDARG;
memset(&device_create_info, 0, sizeof(device_create_info));
device_create_info.type = VKD3D_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
device_create_info.next = &optional_extensions;
device_create_info.minimum_feature_level = minimum_feature_level;
device_create_info.instance = instance;
device_create_info.vk_physical_device = vk_physical_device;
return vkd3d_create_device(&device_create_info, iid, device);
}
static ID3D12Device *create_device(void)
{
struct vkd3d_instance *instance;
ID3D12Device *device;
HRESULT hr;
if (SUCCEEDED(hr = create_vkd3d_instance(&instance)))
{
hr = create_vkd3d_device(instance, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&device);
vkd3d_instance_decref(instance);
}
return SUCCEEDED(hr) ? device : NULL;
}
static bool get_driver_properties(ID3D12Device *device, VkPhysicalDeviceProperties *device_properties,
VkPhysicalDeviceDriverPropertiesKHR *driver_properties)
{
PFN_vkGetPhysicalDeviceProperties2KHR pfn_vkGetPhysicalDeviceProperties2KHR;
VkPhysicalDeviceProperties2 device_properties2;
VkPhysicalDevice vk_physical_device;
memset(driver_properties, 0, sizeof(*driver_properties));
driver_properties->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES_KHR;
vk_physical_device = vkd3d_get_vk_physical_device(device);
if (check_device_extension(vk_physical_device, VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME))
{
struct vkd3d_instance *instance = vkd3d_instance_from_device(device);
VkInstance vk_instance = vkd3d_instance_get_vk_instance(instance);
pfn_vkGetPhysicalDeviceProperties2KHR
= (void *)vkGetInstanceProcAddr(vk_instance, "vkGetPhysicalDeviceProperties2KHR");
ok(pfn_vkGetPhysicalDeviceProperties2KHR, "vkGetPhysicalDeviceProperties2KHR is NULL.\n");
memset(&device_properties2, 0, sizeof(device_properties2));
device_properties2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
device_properties2.pNext = driver_properties;
pfn_vkGetPhysicalDeviceProperties2KHR(vk_physical_device, &device_properties2);
if (device_properties)
*device_properties = device_properties2.properties;
return true;
}
return false;
}
static void init_adapter_info(void)
{
VkPhysicalDeviceDriverPropertiesKHR driver_properties;
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VkPhysicalDeviceProperties device_properties;
struct vkd3d_instance *instance;
ID3D12Device *device;
void *libvulkan;
HRESULT hr;
if (!(libvulkan = vkd3d_dlopen(SONAME_LIBVULKAN)))
{
skip("Failed to load %s: %s.\n", SONAME_LIBVULKAN, vkd3d_dlerror());
return;
}
#define LOAD_VK_PFN(name) name = vkd3d_dlsym(libvulkan, #name);
LOAD_VK_PFN(vkGetInstanceProcAddr)
#define VK_INSTANCE_PFN LOAD_VK_PFN
#include "vulkan_procs.h"
if (FAILED(hr = create_vkd3d_instance(&instance)))
return;
if (SUCCEEDED(hr = create_vkd3d_device(instance, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&device)))
{
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if (get_driver_properties(device, &device_properties, &driver_properties))
trace("Driver name: %s, driver info: %s, device name: %s.\n", driver_properties.driverName,
driver_properties.driverInfo, device_properties.deviceName);
ID3D12Device_Release(device);
}
vkd3d_instance_decref(instance);
}
static inline bool is_amd_windows_device(ID3D12Device *device)
{
return false;
}
static inline bool is_intel_windows_device(ID3D12Device *device)
{
return false;
}
static inline bool is_mesa_device(ID3D12Device *device)
{
VkPhysicalDeviceDriverPropertiesKHR properties;
get_driver_properties(device, NULL, &properties);
return properties.driverID == VK_DRIVER_ID_MESA_RADV_KHR
|| properties.driverID == VK_DRIVER_ID_MESA_LLVMPIPE
|| properties.driverID == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA_KHR;
}
static inline bool is_mesa_intel_device(ID3D12Device *device)
{
VkPhysicalDeviceDriverPropertiesKHR properties;
get_driver_properties(device, NULL, &properties);
return properties.driverID == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA_KHR;
}
static inline bool is_llvmpipe_device(ID3D12Device *device)
{
VkPhysicalDeviceDriverPropertiesKHR properties;
get_driver_properties(device, NULL, &properties);
return properties.driverID == VK_DRIVER_ID_MESA_LLVMPIPE;
}
static inline bool is_llvmpipe_device_gte(ID3D12Device *device,
uint32_t major, uint32_t minor, uint32_t patch)
{
VkPhysicalDeviceDriverPropertiesKHR driver_properties;
VkPhysicalDeviceProperties device_properties;
get_driver_properties(device, &device_properties, &driver_properties);
if (driver_properties.driverID != VK_DRIVER_ID_MESA_LLVMPIPE)
return false;
if (device_properties.driverVersion == 1)
{
uint32_t driver_major, driver_minor, driver_patch;
/* llvmpipe doesn't provide a valid driverVersion value, so we resort to parsing the
* driverInfo string. */
if (sscanf(driver_properties.driverInfo, "Mesa %u.%u.%u",
&driver_major, &driver_minor, &driver_patch) == 3)
{
device_properties.driverVersion = VK_MAKE_API_VERSION(0,
driver_major, driver_minor, driver_patch);
}
}
return device_properties.driverVersion >= VK_MAKE_API_VERSION(0, major, minor, patch);
}
static inline bool is_nvidia_device(ID3D12Device *device)
{
VkPhysicalDeviceDriverPropertiesKHR properties;
get_driver_properties(device, NULL, &properties);
return properties.driverID == VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR;
}
/* NVIDIA uses a different bit pattern than standard Vulkan. */
#define NV_MAKE_API_VERSION(major, minor, patch) \
((((uint32_t)(major)) << 22u) | (((uint32_t)(minor)) << 14u) | (((uint32_t)(patch)) << 6u))
static inline bool is_nvidia_device_lt(ID3D12Device *device,
uint32_t major, uint32_t minor, uint32_t patch)
{
VkPhysicalDeviceDriverPropertiesKHR driver_properties;
VkPhysicalDeviceProperties device_properties;
get_driver_properties(device, &device_properties, &driver_properties);
if (driver_properties.driverID != VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR)
return false;
return device_properties.driverVersion < NV_MAKE_API_VERSION(major, minor, patch);
}
static inline bool is_qualcomm_device(ID3D12Device *device)
{
VkPhysicalDeviceDriverPropertiesKHR properties;
get_driver_properties(device, NULL, &properties);
return properties.driverID == VK_DRIVER_ID_QUALCOMM_PROPRIETARY_KHR;
}
static inline bool is_radv_device(ID3D12Device *device)
{
VkPhysicalDeviceDriverPropertiesKHR properties;
get_driver_properties(device, NULL, &properties);
return properties.driverID == VK_DRIVER_ID_MESA_RADV_KHR;
}
static inline bool is_mvk_device(ID3D12Device *device)
{
VkPhysicalDeviceDriverPropertiesKHR properties;
get_driver_properties(device, NULL, &properties);
return properties.driverID == VK_DRIVER_ID_MOLTENVK;
}
static inline bool is_depth_clip_enable_supported(ID3D12Device *device)
{
VkPhysicalDevice vk_physical_device = vkd3d_get_vk_physical_device(device);
return check_device_extension(vk_physical_device, VK_EXT_DEPTH_CLIP_ENABLE_EXTENSION_NAME);
}
#endif
static void enable_d3d12_debug_layer(void)
{
ID3D12Debug1 *debug1;
ID3D12Debug *debug;
HRESULT hr;
if (test_options.enable_gpu_based_validation)
{
if (SUCCEEDED(hr = D3D12GetDebugInterface(&IID_ID3D12Debug1, (void **)&debug1)))
{
ID3D12Debug1_SetEnableGPUBasedValidation(debug1, true);
ID3D12Debug1_Release(debug1);
test_options.enable_debug_layer = true;
trace("GPU-based validation was enabled.\n");
}
else
{
trace("Failed to enable GPU-based validation, hr %#x.\n", hr);
}
}
if (test_options.enable_debug_layer)
{
if (SUCCEEDED(hr = D3D12GetDebugInterface(&IID_ID3D12Debug, (void **)&debug)))
{
ID3D12Debug_EnableDebugLayer(debug);
ID3D12Debug_Release(debug);
trace("The debug layer was enabled.\n");
}
else
{
trace("Failed to enable the debug layer, hr %#x.\n", hr);
}
}
}
#endif /* __VKD3D_D3D12_CROSSTEST_H */