vkd3d/libs/vkd3d-utils/vkd3d_utils_main.c

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2016-10-07 04:26:39 -07:00
/*
* Copyright 2016 Józef Kucia for CodeWeavers
*
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* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
#include "vkd3d_utils_private.h"
#undef D3D12CreateDevice
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VKD3D_DEBUG_ENV_NAME("VKD3D_DEBUG");
HRESULT WINAPI D3D12GetDebugInterface(REFIID iid, void **debug)
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{
FIXME("iid %s, debug %p stub!\n", debugstr_guid(iid), debug);
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return E_NOTIMPL;
}
HRESULT WINAPI D3D12CreateDeviceVKD3D(IUnknown *adapter, D3D_FEATURE_LEVEL minimum_feature_level,
REFIID iid, void **device, enum vkd3d_api_version api_version)
{
struct vkd3d_optional_instance_extensions_info optional_extensions_info;
struct vkd3d_instance_create_info instance_create_info;
struct vkd3d_device_create_info device_create_info;
static const char * const instance_extensions[] =
{
VK_KHR_SURFACE_EXTENSION_NAME,
};
static const char * const optional_instance_extensions[] =
{
"VK_KHR_xcb_surface",
"VK_MVK_macos_surface",
};
static const char * const device_extensions[] =
{
VK_KHR_SWAPCHAIN_EXTENSION_NAME,
};
struct vkd3d_application_info application_info =
{
.type = VKD3D_STRUCTURE_TYPE_APPLICATION_INFO,
.api_version = api_version,
};
TRACE("adapter %p, minimum_feature_level %#x, iid %s, device %p, api_version %#x.\n",
adapter, minimum_feature_level, debugstr_guid(iid), device, api_version);
if (adapter)
FIXME("Ignoring adapter %p.\n", adapter);
memset(&optional_extensions_info, 0, sizeof(optional_extensions_info));
optional_extensions_info.type = VKD3D_STRUCTURE_TYPE_OPTIONAL_INSTANCE_EXTENSIONS_INFO;
optional_extensions_info.next = &application_info;
optional_extensions_info.extensions = optional_instance_extensions;
optional_extensions_info.extension_count = ARRAY_SIZE(optional_instance_extensions);
memset(&instance_create_info, 0, sizeof(instance_create_info));
instance_create_info.type = VKD3D_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
instance_create_info.next = &optional_extensions_info;
instance_create_info.pfn_signal_event = vkd3d_signal_event;
instance_create_info.wchar_size = sizeof(WCHAR);
instance_create_info.instance_extensions = instance_extensions;
instance_create_info.instance_extension_count = ARRAY_SIZE(instance_extensions);
memset(&device_create_info, 0, sizeof(device_create_info));
device_create_info.type = VKD3D_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
device_create_info.next = NULL;
device_create_info.minimum_feature_level = minimum_feature_level;
device_create_info.instance_create_info = &instance_create_info;
device_create_info.device_extensions = device_extensions;
device_create_info.device_extension_count = ARRAY_SIZE(device_extensions);
return vkd3d_create_device(&device_create_info, iid, device);
}
HRESULT WINAPI D3D12CreateDevice(IUnknown *adapter,
D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device)
{
return D3D12CreateDeviceVKD3D(adapter, minimum_feature_level, iid, device, VKD3D_API_VERSION_1_0);
}
HRESULT WINAPI D3D12CreateRootSignatureDeserializer(const void *data, SIZE_T data_size,
REFIID iid, void **deserializer)
{
TRACE("data %p, data_size %lu, iid %s, deserializer %p.\n",
data, data_size, debugstr_guid(iid), deserializer);
return vkd3d_create_root_signature_deserializer(data, data_size, iid, deserializer);
}
HRESULT WINAPI D3D12CreateVersionedRootSignatureDeserializer(const void *data, SIZE_T data_size,
REFIID iid,void **deserializer)
{
TRACE("data %p, data_size %lu, iid %s, deserializer %p.\n",
data, data_size, debugstr_guid(iid), deserializer);
return vkd3d_create_versioned_root_signature_deserializer(data, data_size, iid, deserializer);
}
HRESULT WINAPI D3D12SerializeRootSignature(const D3D12_ROOT_SIGNATURE_DESC *desc,
D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob)
{
TRACE("desc %p, version %#x, blob %p, error_blob %p.\n", desc, version, blob, error_blob);
return vkd3d_serialize_root_signature(desc, version, blob, error_blob);
}
HRESULT WINAPI D3D12SerializeVersionedRootSignature(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc,
ID3DBlob **blob, ID3DBlob **error_blob)
{
TRACE("desc %p, blob %p, error_blob %p.\n", desc, blob, error_blob);
return vkd3d_serialize_versioned_root_signature(desc, blob, error_blob);
}
static int open_include(const char *filename, bool local, const char *parent_data, void *context,
struct vkd3d_shader_code *code)
{
ID3DInclude *iface = context;
unsigned int size = 0;
if (!iface)
return VKD3D_ERROR;
memset(code, 0, sizeof(*code));
if (FAILED(ID3DInclude_Open(iface, local ? D3D_INCLUDE_LOCAL : D3D_INCLUDE_SYSTEM,
filename, parent_data, &code->code, &size)))
return VKD3D_ERROR;
code->size = size;
return VKD3D_OK;
}
static void close_include(const struct vkd3d_shader_code *code, void *context)
{
ID3DInclude *iface = context;
ID3DInclude_Close(iface, code->code);
}
HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
const D3D_SHADER_MACRO *macros, ID3DInclude *include, const char *entry_point,
const char *profile, UINT flags, UINT effect_flags, UINT secondary_flags,
const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader_blob,
ID3DBlob **messages_blob)
{
struct vkd3d_shader_preprocess_info preprocess_info;
struct vkd3d_shader_hlsl_source_info hlsl_info;
struct vkd3d_shader_compile_option options[2];
struct vkd3d_shader_compile_info compile_info;
struct vkd3d_shader_compile_option *option;
struct vkd3d_shader_code byte_code;
const D3D_SHADER_MACRO *macro;
size_t profile_len, i;
char *messages;
HRESULT hr;
int ret;
static const char * const d3dbc_profiles[] =
{
"fx_2_",
"ps.1.",
"ps.2.",
"ps.3.",
"ps_1_",
"ps_2_",
"ps_3_",
"vs.1.",
"vs.2.",
"vs.3.",
"vs_1_",
"vs_2_",
"vs_3_",
"tx_1_",
};
TRACE("data %p, data_size %lu, filename %s, macros %p, include %p, entry_point %s, "
"profile %s, flags %#x, effect_flags %#x, secondary_flags %#x, secondary_data %p, "
"secondary_data_size %lu, shader_blob %p, messages_blob %p.\n",
data, data_size, debugstr_a(filename), macros, include, debugstr_a(entry_point),
debugstr_a(profile), flags, effect_flags, secondary_flags, secondary_data,
secondary_data_size, shader_blob, messages_blob);
if (flags & ~D3DCOMPILE_DEBUG)
FIXME("Ignoring flags %#x.\n", flags);
if (effect_flags)
FIXME("Ignoring effect flags %#x.\n", effect_flags);
if (secondary_flags)
FIXME("Ignoring secondary flags %#x.\n", secondary_flags);
if (messages_blob)
*messages_blob = NULL;
option = &options[0];
option->name = VKD3D_SHADER_COMPILE_OPTION_API_VERSION;
option->value = VKD3D_SHADER_API_VERSION_1_3;
compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
compile_info.next = &preprocess_info;
compile_info.source.code = data;
compile_info.source.size = data_size;
compile_info.source_type = VKD3D_SHADER_SOURCE_HLSL;
compile_info.target_type = VKD3D_SHADER_TARGET_DXBC_TPF;
compile_info.options = options;
compile_info.option_count = 1;
compile_info.log_level = VKD3D_SHADER_LOG_INFO;
compile_info.source_name = filename;
profile_len = strlen(profile);
for (i = 0; i < ARRAY_SIZE(d3dbc_profiles); ++i)
{
size_t len = strlen(d3dbc_profiles[i]);
if (len <= profile_len && !memcmp(profile, d3dbc_profiles[i], len))
{
compile_info.target_type = VKD3D_SHADER_TARGET_D3D_BYTECODE;
break;
}
}
preprocess_info.type = VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO;
preprocess_info.next = &hlsl_info;
preprocess_info.macros = (const struct vkd3d_shader_macro *)macros;
preprocess_info.macro_count = 0;
if (macros)
{
for (macro = macros; macro->Name; ++macro)
++preprocess_info.macro_count;
}
preprocess_info.pfn_open_include = open_include;
preprocess_info.pfn_close_include = close_include;
preprocess_info.include_context = include;
hlsl_info.type = VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO;
hlsl_info.next = NULL;
hlsl_info.profile = profile;
hlsl_info.entry_point = entry_point;
hlsl_info.secondary_code.code = secondary_data;
hlsl_info.secondary_code.size = secondary_data_size;
if (!(flags & D3DCOMPILE_DEBUG))
{
option = &options[compile_info.option_count++];
option->name = VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG;
option->value = true;
}
ret = vkd3d_shader_compile(&compile_info, &byte_code, &messages);
if (messages)
{
if (messages_blob)
{
if (FAILED(hr = vkd3d_blob_create(messages, strlen(messages), messages_blob)))
{
vkd3d_shader_free_shader_code(&byte_code);
return hr;
}
}
else
vkd3d_shader_free_messages(messages);
}
if (!ret)
{
if (FAILED(hr = vkd3d_blob_create((void *)byte_code.code, byte_code.size, shader_blob)))
{
vkd3d_shader_free_shader_code(&byte_code);
return hr;
}
}
return hresult_from_vkd3d_result(ret);
}
HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
const D3D_SHADER_MACRO *macros, ID3DInclude *include, const char *entrypoint,
const char *profile, UINT flags, UINT effect_flags, ID3DBlob **shader, ID3DBlob **error_messages)
{
TRACE("data %p, data_size %lu, filename %s, macros %p, include %p, entrypoint %s, "
"profile %s, flags %#x, effect_flags %#x, shader %p, error_messages %p.\n",
data, data_size, debugstr_a(filename), macros, include, debugstr_a(entrypoint),
debugstr_a(profile), flags, effect_flags, shader, error_messages);
return D3DCompile2(data, data_size, filename, macros, include, entrypoint, profile, flags,
effect_flags, 0, NULL, 0, shader, error_messages);
}
HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
const D3D_SHADER_MACRO *macros, ID3DInclude *include,
ID3DBlob **preprocessed_blob, ID3DBlob **messages_blob)
{
struct vkd3d_shader_preprocess_info preprocess_info;
struct vkd3d_shader_compile_info compile_info;
struct vkd3d_shader_code preprocessed_code;
const D3D_SHADER_MACRO *macro;
char *messages;
HRESULT hr;
int ret;
static const struct vkd3d_shader_compile_option options[] =
{
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_3},
};
TRACE("data %p, size %lu, filename %s, macros %p, include %p, preprocessed_blob %p, messages_blob %p.\n",
data, size, debugstr_a(filename), macros, include, preprocessed_blob, messages_blob);
if (messages_blob)
*messages_blob = NULL;
compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
compile_info.next = &preprocess_info;
compile_info.source.code = data;
compile_info.source.size = size;
compile_info.source_type = VKD3D_SHADER_SOURCE_HLSL;
compile_info.target_type = VKD3D_SHADER_TARGET_NONE;
compile_info.options = options;
compile_info.option_count = ARRAY_SIZE(options);
compile_info.log_level = VKD3D_SHADER_LOG_INFO;
compile_info.source_name = filename;
preprocess_info.type = VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO;
preprocess_info.next = NULL;
preprocess_info.macros = (const struct vkd3d_shader_macro *)macros;
preprocess_info.macro_count = 0;
if (macros)
{
for (macro = macros; macro->Name; ++macro)
++preprocess_info.macro_count;
}
preprocess_info.pfn_open_include = open_include;
preprocess_info.pfn_close_include = close_include;
preprocess_info.include_context = include;
ret = vkd3d_shader_preprocess(&compile_info, &preprocessed_code, &messages);
if (messages)
{
if (messages_blob)
{
if (FAILED(hr = vkd3d_blob_create(messages, strlen(messages), messages_blob)))
{
vkd3d_shader_free_shader_code(&preprocessed_code);
return hr;
}
}
else
vkd3d_shader_free_messages(messages);
}
if (!ret)
{
if (FAILED(hr = vkd3d_blob_create((void *)preprocessed_code.code, preprocessed_code.size, preprocessed_blob)))
{
vkd3d_shader_free_shader_code(&preprocessed_code);
return hr;
}
}
return hresult_from_vkd3d_result(ret);
}
/* Events */
#ifdef _WIN32
HANDLE vkd3d_create_event(void)
{
return CreateEventA(NULL, FALSE, FALSE, NULL);
}
HRESULT vkd3d_signal_event(HANDLE event)
{
SetEvent(event);
return S_OK;
}
unsigned int vkd3d_wait_event(HANDLE event, unsigned int milliseconds)
{
return WaitForSingleObject(event, milliseconds);
}
void vkd3d_destroy_event(HANDLE event)
{
CloseHandle(event);
}
#else /* _WIN32 */
#include <pthread.h>
struct vkd3d_event
{
pthread_mutex_t mutex;
pthread_cond_t cond;
BOOL is_signaled;
};
HANDLE vkd3d_create_event(void)
{
struct vkd3d_event *event;
int rc;
TRACE(".\n");
if (!(event = vkd3d_malloc(sizeof(*event))))
return NULL;
if ((rc = pthread_mutex_init(&event->mutex, NULL)))
{
ERR("Failed to initialize mutex, error %d.\n", rc);
vkd3d_free(event);
return NULL;
}
if ((rc = pthread_cond_init(&event->cond, NULL)))
{
ERR("Failed to initialize condition variable, error %d.\n", rc);
pthread_mutex_destroy(&event->mutex);
vkd3d_free(event);
return NULL;
}
event->is_signaled = false;
TRACE("Created event %p.\n", event);
return event;
}
unsigned int vkd3d_wait_event(HANDLE event, unsigned int milliseconds)
{
struct vkd3d_event *impl = event;
int rc;
TRACE("event %p, milliseconds %u.\n", event, milliseconds);
if ((rc = pthread_mutex_lock(&impl->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return VKD3D_WAIT_FAILED;
}
if (impl->is_signaled || !milliseconds)
{
bool is_signaled = impl->is_signaled;
impl->is_signaled = false;
pthread_mutex_unlock(&impl->mutex);
return is_signaled ? VKD3D_WAIT_OBJECT_0 : VKD3D_WAIT_TIMEOUT;
}
if (milliseconds == VKD3D_INFINITE)
{
do
{
if ((rc = pthread_cond_wait(&impl->cond, &impl->mutex)))
{
ERR("Failed to wait on condition variable, error %d.\n", rc);
pthread_mutex_unlock(&impl->mutex);
return VKD3D_WAIT_FAILED;
}
} while (!impl->is_signaled);
impl->is_signaled = false;
pthread_mutex_unlock(&impl->mutex);
return VKD3D_WAIT_OBJECT_0;
}
pthread_mutex_unlock(&impl->mutex);
FIXME("Timed wait not implemented yet.\n");
return VKD3D_WAIT_FAILED;
}
HRESULT vkd3d_signal_event(HANDLE event)
{
struct vkd3d_event *impl = event;
int rc;
TRACE("event %p.\n", event);
if ((rc = pthread_mutex_lock(&impl->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return E_FAIL;
}
impl->is_signaled = true;
pthread_cond_signal(&impl->cond);
pthread_mutex_unlock(&impl->mutex);
return S_OK;
}
void vkd3d_destroy_event(HANDLE event)
{
struct vkd3d_event *impl = event;
int rc;
TRACE("event %p.\n", event);
if ((rc = pthread_mutex_destroy(&impl->mutex)))
ERR("Failed to destroy mutex, error %d.\n", rc);
if ((rc = pthread_cond_destroy(&impl->cond)))
ERR("Failed to destroy condition variable, error %d.\n", rc);
vkd3d_free(impl);
}
#endif /* _WIN32 */
HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob)
{
HRESULT hr;
void *data;
TRACE("data_size %lu, blob %p.\n", data_size, blob);
if (!(data = vkd3d_calloc(data_size, 1)))
return E_OUTOFMEMORY;
if (FAILED(hr = vkd3d_blob_create(data, data_size, blob)))
{
WARN("Failed to create blob object, hr %#x.\n", hr);
vkd3d_free(data);
}
return hr;
}