Logo
Explore Help
Sign In
wine/vkd3d
0
0
Fork 0
You've already forked vkd3d
mirror of https://gitlab.winehq.org/wine/vkd3d.git synced 2025-04-13 05:43:18 -07:00
Code Issues Packages Projects Releases Wiki Activity
vkd3d/tests/hlsl/comma.shader_test

11 lines
175 B
Plaintext
Raw Normal View History

tests: Import comma tests from Wine. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-01 23:09:45 -05:00
[pixel shader]
float4 main(): sv_target
{
float4 ret;
return (ret = float4(0.1, 0.2, 0.3, 0.4)), ret + 0.5;
}
[test]
vkd3d-shader/msl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.
2024-11-22 15:45:54 +08:00
draw quad
tests: Stop probing all pixels when drawing a uniform colour. This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
2024-02-10 13:16:22 -06:00
probe (0, 0) rgba (0.6, 0.7, 0.8, 0.9)
Reference in New Issue Copy Permalink
Powered by Gitea Page: 172ms Template: 4ms
English
English
Licenses API