2022-02-24 06:06:14 -08:00
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% Test implicit and explicit casts on function output parameters.
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2022-10-30 15:21:12 -07:00
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[pixel shader todo]
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2022-02-24 06:06:14 -08:00
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uniform float4 f;
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void func(out float4 o)
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{
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o = f;
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}
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float4 main() : sv_target
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{
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int4 x;
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func(x);
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return x;
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}
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[test]
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uniform 0 float4 -1.9 -1.0 2.9 4.0
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2022-04-14 03:52:34 -07:00
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todo draw quad
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2022-02-24 06:06:14 -08:00
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probe all rgba (-1.0, -1.0, 2.0, 4.0)
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% As above, but cast "x" to float4 first.
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2022-10-30 15:21:12 -07:00
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[pixel shader todo]
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2022-02-24 06:06:14 -08:00
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uniform float4 f;
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void func(out float4 o)
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{
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o = f;
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}
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float4 main() : sv_target
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{
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int4 x;
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func((float4)x);
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return x;
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}
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[test]
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uniform 0 float4 -1.9 -1.0 2.9 4.0
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2022-04-14 03:52:34 -07:00
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todo draw quad
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2022-02-24 06:06:14 -08:00
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probe all rgba (-1.0, -1.0, 2.0, 4.0)
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% As above, but declare "x" as float4 and cast it to int4.
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2022-10-30 15:21:12 -07:00
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[pixel shader todo]
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2022-02-24 06:06:14 -08:00
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uniform float4 f;
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void func(out float4 o)
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{
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o = f;
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}
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float4 main() : sv_target
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{
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float4 x;
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func((int4)x);
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return x;
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}
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[test]
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uniform 0 float4 -1.9 -1.0 2.9 4.0
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2022-04-14 03:52:34 -07:00
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todo draw quad
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2022-02-24 06:06:14 -08:00
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probe all rgba (-1.0, -1.0, 2.0, 4.0)
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2022-03-07 17:55:44 -08:00
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[require]
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shader model >= 4.0
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2022-10-30 15:21:12 -07:00
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[pixel shader todo]
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2022-02-24 06:06:14 -08:00
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void func(inout float4 a)
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{
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a += 0.1;
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}
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float4 main(uniform int4 i) : sv_target
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{
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int4 x = i;
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func(x);
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return x;
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}
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[test]
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uniform 0 int4 -2 0 1 -3000000
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2022-04-14 03:52:34 -07:00
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todo draw quad
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2022-02-24 06:06:14 -08:00
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probe all rgba (-1.0, 0.0, 1.0, -3000000.0)
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