vkd3d/tests/hlsl/d3dcolor-to-ubyte4.shader_test

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[require]
shader model >= 4.0
[pixel shader]
uniform float4 u;
float4 main() : sv_target
{
return D3DCOLORtoUBYTE4(u);
}
[test]
uniform 0 float4 -0.5 6.5 7.5 3.4
todo(glsl) draw quad
probe all rgba (1912.0, 1657.0, -127.0, 867.0) 1
[pixel shader]
uniform float4 u;
float4 main() : sv_target
{
return D3DCOLORtoUBYTE4(u.x);
}
[test]
uniform 0 float4 -0.5 6.5 7.5 3.4
todo(glsl) draw quad
probe all rgba (-127.0, -127.0, -127.0, -127.0) 1