vkd3d/demos/triangle.c

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2016-10-13 04:50:36 -07:00
/*
* Copyright 2016 Henri Verbeet for CodeWeavers
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/*
* This application contains code derived from Microsoft's "HelloTriangle"
* demo, the license for which follows:
*
* Copyright (c) 2015 Microsoft
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#define INITGUID
#include <assert.h>
#include "demo.h"
struct cxt_fence
{
ID3D12Fence *fence;
UINT64 value;
HANDLE event;
};
struct cx_triangle
{
struct demo demo;
struct demo_window *window;
unsigned int width;
unsigned int height;
float aspect_ratio;
D3D12_VIEWPORT vp;
D3D12_RECT scissor_rect;
ID3D12Device *device;
ID3D12CommandQueue *command_queue;
struct demo_swapchain *swapchain;
ID3D12DescriptorHeap *rtv_heap;
unsigned int rtv_descriptor_size;
ID3D12Resource *render_targets[2];
ID3D12CommandAllocator *command_allocator;
ID3D12RootSignature *root_signature;
ID3D12PipelineState *pipeline_state;
ID3D12GraphicsCommandList *command_list;
ID3D12Resource *vb;
D3D12_VERTEX_BUFFER_VIEW vbv;
unsigned int frame_idx;
struct cxt_fence fence;
};
static void cxt_populate_command_list(struct cx_triangle *cxt)
{
static const float clear_colour[] = {0.0f, 0.2f, 0.4f, 1.0f};
D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle;
D3D12_RESOURCE_BARRIER barrier;
HRESULT hr;
hr = ID3D12CommandAllocator_Reset(cxt->command_allocator);
assert(SUCCEEDED(hr));
hr = ID3D12GraphicsCommandList_Reset(cxt->command_list, cxt->command_allocator, cxt->pipeline_state);
assert(SUCCEEDED(hr));
ID3D12GraphicsCommandList_SetGraphicsRootSignature(cxt->command_list, cxt->root_signature);
ID3D12GraphicsCommandList_RSSetViewports(cxt->command_list, 1, &cxt->vp);
ID3D12GraphicsCommandList_RSSetScissorRects(cxt->command_list, 1, &cxt->scissor_rect);
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
barrier.Transition.pResource = cxt->render_targets[cxt->frame_idx];
barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_PRESENT;
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_RENDER_TARGET;
ID3D12GraphicsCommandList_ResourceBarrier(cxt->command_list, 1, &barrier);
rtv_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(cxt->rtv_heap);
rtv_handle.ptr += cxt->frame_idx * cxt->rtv_descriptor_size;
ID3D12GraphicsCommandList_OMSetRenderTargets(cxt->command_list, 1, &rtv_handle, FALSE, NULL);
ID3D12GraphicsCommandList_ClearRenderTargetView(cxt->command_list, rtv_handle, clear_colour, 0, NULL);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(cxt->command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_IASetVertexBuffers(cxt->command_list, 0, 1, &cxt->vbv);
ID3D12GraphicsCommandList_DrawInstanced(cxt->command_list, 3, 1, 0, 0);
barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_RENDER_TARGET;
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_PRESENT;
ID3D12GraphicsCommandList_ResourceBarrier(cxt->command_list, 1, &barrier);
hr = ID3D12GraphicsCommandList_Close(cxt->command_list);
assert(SUCCEEDED(hr));
}
static void cxt_wait_for_previous_frame(struct cx_triangle *cxt)
{
struct cxt_fence *fence = &cxt->fence;
const UINT64 v = fence->value;
HRESULT hr;
hr = ID3D12CommandQueue_Signal(cxt->command_queue, fence->fence, v);
assert(SUCCEEDED(hr));
++fence->value;
if (ID3D12Fence_GetCompletedValue(fence->fence) < v)
{
ID3D12Fence_SetEventOnCompletion(fence->fence, v, fence->event);
demo_wait_event(fence->event, INFINITE);
}
cxt->frame_idx = demo_swapchain_get_current_back_buffer_index(cxt->swapchain);
}
static void cxt_render_frame(void *user_data)
{
struct cx_triangle *cxt = user_data;
cxt_populate_command_list(cxt);
ID3D12CommandQueue_ExecuteCommandLists(cxt->command_queue, 1, (ID3D12CommandList **)&cxt->command_list);
demo_swapchain_present(cxt->swapchain);
cxt_wait_for_previous_frame(cxt);
}
static void cxt_destroy_pipeline(struct cx_triangle *cxt)
{
unsigned int i;
ID3D12CommandAllocator_Release(cxt->command_allocator);
for (i = 0; i < ARRAY_SIZE(cxt->render_targets); ++i)
{
ID3D12Resource_Release(cxt->render_targets[i]);
}
ID3D12DescriptorHeap_Release(cxt->rtv_heap);
demo_swapchain_destroy(cxt->swapchain);
ID3D12CommandQueue_Release(cxt->command_queue);
ID3D12Device_Release(cxt->device);
}
static void cxt_load_pipeline(struct cx_triangle *cxt)
{
struct demo_swapchain_desc swapchain_desc;
D3D12_DESCRIPTOR_HEAP_DESC rtv_heap_desc;
D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle;
D3D12_COMMAND_QUEUE_DESC queue_desc;
unsigned int i;
HRESULT hr;
hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&cxt->device);
assert(SUCCEEDED(hr));
memset(&queue_desc, 0, sizeof(queue_desc));
queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
hr = ID3D12Device_CreateCommandQueue(cxt->device, &queue_desc,
&IID_ID3D12CommandQueue, (void **)&cxt->command_queue);
assert(SUCCEEDED(hr));
swapchain_desc.buffer_count = ARRAY_SIZE(cxt->render_targets);
swapchain_desc.format = DXGI_FORMAT_B8G8R8A8_UNORM;
swapchain_desc.width = cxt->width;
swapchain_desc.height = cxt->height;
cxt->swapchain = demo_swapchain_create(cxt->command_queue, cxt->window, &swapchain_desc);
assert(cxt->swapchain);
cxt->frame_idx = demo_swapchain_get_current_back_buffer_index(cxt->swapchain);
memset(&rtv_heap_desc, 0, sizeof(rtv_heap_desc));
rtv_heap_desc.NumDescriptors = ARRAY_SIZE(cxt->render_targets);
rtv_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
rtv_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
hr = ID3D12Device_CreateDescriptorHeap(cxt->device, &rtv_heap_desc,
&IID_ID3D12DescriptorHeap, (void **)&cxt->rtv_heap);
assert(SUCCEEDED(hr));
cxt->rtv_descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(cxt->device,
D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
rtv_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(cxt->rtv_heap);
for (i = 0; i < ARRAY_SIZE(cxt->render_targets); ++i)
{
cxt->render_targets[i] = demo_swapchain_get_back_buffer(cxt->swapchain, i);
ID3D12Device_CreateRenderTargetView(cxt->device, cxt->render_targets[i], NULL, rtv_handle);
rtv_handle.ptr += cxt->rtv_descriptor_size;
}
hr = ID3D12Device_CreateCommandAllocator(cxt->device, D3D12_COMMAND_LIST_TYPE_DIRECT,
&IID_ID3D12CommandAllocator, (void **)&cxt->command_allocator);
assert(SUCCEEDED(hr));
}
static void cxt_fence_destroy(struct cxt_fence *cxt_fence)
{
ID3D12Fence_Release(cxt_fence->fence);
demo_destroy_event(cxt_fence->event);
}
static void cxt_destroy_assets(struct cx_triangle *cxt)
{
cxt_fence_destroy(&cxt->fence);
ID3D12Resource_Release(cxt->vb);
ID3D12GraphicsCommandList_Release(cxt->command_list);
ID3D12PipelineState_Release(cxt->pipeline_state);
ID3D12RootSignature_Release(cxt->root_signature);
}
static void cxt_load_shaders(struct cx_triangle *cxt, D3D12_SHADER_BYTECODE *vs, D3D12_SHADER_BYTECODE *ps)
{
bool ret;
ret = demo_load_shader(&cxt->demo, L"triangle.hlsl", "vs_main", "vs_5_0", "triangle.vert.spv", vs);
assert(ret);
ret = demo_load_shader(&cxt->demo, L"triangle.hlsl", "ps_main", "ps_5_0", "triangle.frag.spv", ps);
assert(ret);
}
static void cxt_fence_create(struct cxt_fence *fence, ID3D12Device *device)
{
HRESULT hr;
hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE,
&IID_ID3D12Fence, (void **)&fence->fence);
assert(SUCCEEDED(hr));
fence->value = 1;
fence->event = demo_create_event();
assert(fence->event);
}
static void cxt_load_assets(struct cx_triangle *cxt)
{
static const D3D12_INPUT_ELEMENT_DESC il_desc[] =
{
{"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
{"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 12, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
};
const struct
{
struct demo_vec3 position;
struct demo_vec4 colour;
}
vertices[] =
{
{{ 0.0f, 0.25f * cxt->aspect_ratio, 0.0f}, {1.0f, 0.0f, 0.0f, 1.0f}},
{{ 0.25f, -0.25f * cxt->aspect_ratio, 0.0f}, {0.0f, 1.0f, 0.0f, 1.0f}},
{{-0.25f, -0.25f * cxt->aspect_ratio, 0.0f}, {0.0f, 0.0f, 1.0f, 1.0f}},
};
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
D3D12_RESOURCE_DESC resource_desc;
D3D12_HEAP_PROPERTIES heap_desc;
D3D12_RANGE read_range = {0, 0};
HRESULT hr;
void *data;
memset(&root_signature_desc, 0, sizeof(root_signature_desc));
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
hr = demo_create_root_signature(cxt->device, &root_signature_desc, &cxt->root_signature);
assert(SUCCEEDED(hr));
memset(&pso_desc, 0, sizeof(pso_desc));
pso_desc.InputLayout.pInputElementDescs = il_desc;
pso_desc.InputLayout.NumElements = ARRAY_SIZE(il_desc);
pso_desc.pRootSignature = cxt->root_signature;
cxt_load_shaders(cxt, &pso_desc.VS, &pso_desc.PS);
demo_rasterizer_desc_init_default(&pso_desc.RasterizerState);
demo_blend_desc_init_default(&pso_desc.BlendState);
pso_desc.DepthStencilState.DepthEnable = FALSE;
pso_desc.DepthStencilState.StencilEnable = FALSE;
pso_desc.SampleMask = UINT_MAX;
pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
pso_desc.NumRenderTargets = 1;
pso_desc.RTVFormats[0] = DXGI_FORMAT_B8G8R8A8_UNORM;
pso_desc.SampleDesc.Count = 1;
hr = ID3D12Device_CreateGraphicsPipelineState(cxt->device, &pso_desc,
&IID_ID3D12PipelineState, (void **)&cxt->pipeline_state);
assert(SUCCEEDED(hr));
free((void *)pso_desc.PS.pShaderBytecode);
free((void *)pso_desc.VS.pShaderBytecode);
hr = ID3D12Device_CreateCommandList(cxt->device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT, cxt->command_allocator,
cxt->pipeline_state, &IID_ID3D12GraphicsCommandList, (void **)&cxt->command_list);
assert(SUCCEEDED(hr));
hr = ID3D12GraphicsCommandList_Close(cxt->command_list);
assert(SUCCEEDED(hr));
heap_desc.Type = D3D12_HEAP_TYPE_UPLOAD;
heap_desc.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
heap_desc.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
heap_desc.CreationNodeMask = 1;
heap_desc.VisibleNodeMask = 1;
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
resource_desc.Alignment = 0;
resource_desc.Width = sizeof(vertices);
resource_desc.Height = 1;
resource_desc.DepthOrArraySize = 1;
resource_desc.MipLevels = 1;
resource_desc.Format = DXGI_FORMAT_UNKNOWN;
resource_desc.SampleDesc.Count = 1;
resource_desc.SampleDesc.Quality = 0;
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE;
hr = ID3D12Device_CreateCommittedResource(cxt->device, &heap_desc, D3D12_HEAP_FLAG_NONE, &resource_desc,
D3D12_RESOURCE_STATE_GENERIC_READ, NULL, &IID_ID3D12Resource, (void **)&cxt->vb);
assert(SUCCEEDED(hr));
hr = ID3D12Resource_Map(cxt->vb, 0, &read_range, &data);
assert(SUCCEEDED(hr));
memcpy(data, vertices, sizeof(vertices));
ID3D12Resource_Unmap(cxt->vb, 0, NULL);
cxt->vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(cxt->vb);
cxt->vbv.StrideInBytes = sizeof(*vertices);
cxt->vbv.SizeInBytes = sizeof(vertices);
cxt_fence_create(&cxt->fence, cxt->device);
cxt_wait_for_previous_frame(cxt);
}
static int cxt_main(void)
{
unsigned int width = 640, height = 480;
struct cx_triangle cxt;
memset(&cxt, 0, sizeof(cxt));
if (!demo_init(&cxt.demo))
return EXIT_FAILURE;
cxt.window = demo_window_create(&cxt.demo, "Vkd3d Triangle",
width, height, cxt_render_frame, &cxt);
cxt.width = width;
cxt.height = height;
cxt.aspect_ratio = (float)width / (float)height;
cxt.vp.Width = (float)width;
cxt.vp.Height = (float)height;
cxt.vp.MaxDepth = 1.0f;
cxt.scissor_rect.right = width;
cxt.scissor_rect.bottom = height;
cxt_load_pipeline(&cxt);
cxt_load_assets(&cxt);
demo_process_events(&cxt.demo);
cxt_wait_for_previous_frame(&cxt);
cxt_destroy_assets(&cxt);
cxt_destroy_pipeline(&cxt);
demo_cleanup(&cxt.demo);
return EXIT_SUCCESS;
}
#ifdef _WIN32
int wmain(void)
#else
int main(void)
#endif
{
return cxt_main();
}