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11 lines
218 B
Plaintext
11 lines
218 B
Plaintext
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[pixel shader]
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float4 main(uniform float2 u) : sv_target
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{
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return float4(saturate(u), saturate(u.x + 0.5), saturate(-1.2));
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}
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[test]
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uniform 0 float4 0.7 -0.1 0.0 0.0
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draw quad
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probe all rgba (0.7, 0.0, 1.0, 0.0)
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