2023-02-03 00:16:21 -08:00
|
|
|
[pixel shader]
|
|
|
|
uniform float4 i;
|
|
|
|
uniform float4 n;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return reflect(i, n);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float4 0.5 -0.1 0.2 0.3
|
|
|
|
uniform 4 float4 0.6 0.4 -0.3 1.0
|
2023-06-14 07:07:31 -07:00
|
|
|
todo(glsl) draw quad
|
2024-02-10 11:16:22 -08:00
|
|
|
probe (0, 0) rgba (-0.1, -0.5, 0.5, -0.7) 4
|
2023-02-03 00:16:21 -08:00
|
|
|
|
|
|
|
[pixel shader]
|
|
|
|
uniform float4 i;
|
|
|
|
uniform float4 n;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
float i1 = i.x;
|
|
|
|
|
|
|
|
return reflect(i1, n);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float4 0.5 0.0 0.0 0.0
|
|
|
|
uniform 4 float4 0.6 0.4 -0.3 1.0
|
2023-06-14 07:07:31 -07:00
|
|
|
todo(glsl) draw quad
|
2024-02-10 11:16:22 -08:00
|
|
|
probe (0, 0) rgba (-0.52, -0.18, 1.01, -1.2) 4
|
2023-02-03 00:16:21 -08:00
|
|
|
|
|
|
|
[pixel shader]
|
|
|
|
uniform float4 i;
|
|
|
|
uniform float4 n;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
float n1 = n.x;
|
|
|
|
|
|
|
|
return reflect(i, n1);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float4 0.5 -0.1 0.2 0.3
|
|
|
|
uniform 4 float4 0.6 0.0 0.0 0.0
|
2023-06-14 07:07:31 -07:00
|
|
|
todo(glsl) draw quad
|
2024-02-10 11:16:22 -08:00
|
|
|
probe (0, 0) rgba (-0.148, -0.748, -0.448, -0.348) 4
|
2023-02-03 00:16:21 -08:00
|
|
|
|
|
|
|
[pixel shader]
|
|
|
|
uniform float4 i;
|
|
|
|
uniform float4 n;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
float i1 = i.x;
|
|
|
|
float n1 = n.x;
|
|
|
|
|
|
|
|
return reflect(i1, n1);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float4 0.5 0.0 0.0 0.0
|
|
|
|
uniform 4 float4 0.6 0.0 0.0 0.0
|
2024-03-19 04:36:23 -07:00
|
|
|
todo(glsl) draw quad
|
2024-02-10 11:16:22 -08:00
|
|
|
probe (0, 0) rgba (0.14, 0.14, 0.14, 0.14) 4
|
2023-02-03 00:16:21 -08:00
|
|
|
|
|
|
|
[pixel shader]
|
|
|
|
uniform float4 i;
|
|
|
|
uniform float4 n;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
float2 i1 = i.xy;
|
|
|
|
|
|
|
|
return float4(reflect(i1, n), 0.0, 0.0);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float4 0.5 -0.1 0.0 0.0
|
|
|
|
uniform 4 float4 0.6 0.4 -0.3 1.0
|
2023-06-14 07:07:31 -07:00
|
|
|
todo(sm<4 | glsl) draw quad
|
2024-02-10 11:16:22 -08:00
|
|
|
probe (0, 0) rgba (0.188, -0.308, 0.0, 0.0) 4
|
2023-02-03 00:16:21 -08:00
|
|
|
|
|
|
|
[pixel shader]
|
|
|
|
uniform float4 i;
|
|
|
|
uniform float4 n;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
float3 i1 = i.xyz;
|
|
|
|
float2 n1 = n.xy;
|
|
|
|
|
|
|
|
return float4(reflect(i1, n1), 0.0, 0.0);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float4 0.5 -0.1 0.2 0.0
|
|
|
|
uniform 4 float4 0.6 0.4 0.0 0.0
|
2023-06-14 07:07:31 -07:00
|
|
|
todo(sm<4 | glsl) draw quad
|
2024-02-10 11:16:22 -08:00
|
|
|
probe (0, 0) rgba (0.188, -0.308, 0.0, 0.0) 4
|