vkd3d/tests/hlsl-clamp.shader_test

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[pixel shader]
float4 main(uniform float3 u) : sv_target
{
return float4(clamp(u.x, u.y, u.z), clamp(0.9, u.y, u.z), clamp(u.x, -0.5, u.z), clamp(0.6, -0.4, 0.3));
}
[test]
uniform 0 float4 -0.3 -0.1 0.7 0.0
draw quad
probe all rgba (-0.1, 0.7, -0.3, 0.3)