2021-09-20 14:20:56 +02:00
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[pixel shader]
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2023-09-14 19:29:24 +10:00
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uniform float4 u;
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float4 main() : sv_target
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2021-09-20 14:20:56 +02:00
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{
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2022-03-07 19:55:42 -06:00
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return float4(pow(u.y, 3), pow(u.xy, u.zw), pow(0.5, u.w));
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2021-09-20 14:20:56 +02:00
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}
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[test]
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uniform 0 float4 0.4 0.8 2.5 2.0
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2024-10-21 22:23:27 +08:00
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todo(msl) draw quad
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2024-02-10 13:16:22 -06:00
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probe (0, 0) rgba (0.512, 0.101192884, 0.64, 0.25) 4
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2022-11-07 11:54:11 -03:00
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2022-11-07 19:20:01 -03:00
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[pixel shader]
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2022-11-07 11:54:11 -03:00
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float4 main() : sv_target
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{
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float2x3 a = {1, 2, 3, 4, 5, 6};
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float3x2 b = {6, 5, 4, 3, 2, 1};
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float2x2 r = pow(a, b);
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return float4(r);
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}
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[test]
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2024-10-21 22:23:27 +08:00
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todo(msl) draw quad
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2024-02-10 13:16:22 -06:00
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probe (0, 0) rgba (1.0, 32.0, 256.0, 125.0) 2
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2022-11-07 11:54:11 -03:00
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2022-11-07 19:05:52 -03:00
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[pixel shader fail]
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2022-11-07 11:54:11 -03:00
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float4 main() : sv_target
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{
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float2x2 a = {1, 2, 3, 4};
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float4 b = {1, 2, 3, 4};
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pow(a, b);
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return 0;
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}
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