vkd3d/tests/hlsl/any.shader_test

97 lines
1.7 KiB
Plaintext
Raw Normal View History

[pixel shader]
uniform float4 f;
float4 main() : sv_target
{
return any(f);
}
[test]
uniform 0 float4 1.0 1.0 1.0 1.0
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 float4 1.0 0.0 0.0 0.0
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 float4 0.0 1.0 0.0 0.0
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 float4 0.0 0.0 1.0 0.0
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 float4 0.0 0.0 0.0 1.0
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 float4 0.0 0.0 0.0 0.0
draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
uniform 0 float4 -1.0 -1.0 -1.0 -1.0
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
[pixel shader]
uniform float f;
float4 main() : sv_target
{
return any(f);
}
[test]
uniform 0 float4 1.0 0.0 0.0 0.0
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 float4 0.0 0.0 0.0 0.0
draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
uniform 0 float4 -1.0 0.0 0.0 0.0
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
[require]
shader model >= 4.0
[pixel shader]
uniform uint4 b;
float4 main() : sv_target
{
return any((bool4)b);
}
[test]
uniform 0 uint4 1 1 1 1
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 uint4 1 0 0 0
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 uint4 0 1 0 0
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 uint4 0 0 1 0
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 uint4 0 0 0 1
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 uint4 0 0 0 0
draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader]
uniform uint b;
float4 main() : sv_target
{
return any((bool)b);
}
[test]
uniform 0 uint4 1 0 0 0
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 uint4 0 0 0 0
draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)