2022-03-28 08:55:14 -07:00
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[pixel shader]
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float4 main() : sv_target
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{
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return transpose(5);
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (5.0, 5.0, 5.0, 5.0)
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2022-03-28 08:55:14 -07:00
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[pixel shader]
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float4 main() : sv_target
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{
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float1x1 x = 5;
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return transpose(x);
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (5.0, 5.0, 5.0, 5.0)
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2022-03-28 08:55:14 -07:00
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[pixel shader fail]
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float4 main() : sv_target
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{
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float4 x = float4(1, 2, 3, 4);
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return transpose(x);
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}
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[pixel shader]
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float4 main() : sv_target
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{
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float1x4 x = float1x4(1.0, 2.0, 3.0, 4.0);
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return transpose(x);
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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2022-03-28 08:55:14 -07:00
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[pixel shader]
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float4 main() : sv_target
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{
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float4x3 m = float4x3(1.0, 2.0, 3.0,
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4.0, 5.0, 6.0,
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7.0, 8.0, 9.0,
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10.0, 11.0, 12.0);
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return transpose(m)[1];
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (2.0, 5.0, 8.0, 11.0)
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2022-03-28 08:55:14 -07:00
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[pixel shader]
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float4 main() : sv_target
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{
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row_major float4x3 m = float4x3(1.0, 2.0, 3.0,
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4.0, 5.0, 6.0,
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7.0, 8.0, 9.0,
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10.0, 11.0, 12.0);
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return transpose(m)[1];
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (2.0, 5.0, 8.0, 11.0)
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