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14 lines
219 B
Plaintext
14 lines
219 B
Plaintext
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[require]
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shader model < 3.0
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[effect todo]
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float var1 = 0.1f;
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float2 var2 = {0.2f,0.3f};
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float2x4 var3 = {1.0,2.0,3.0,4.0,5.0,6.0,7.0,8.0};
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bool var4 = true;
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half var5 = 0.5;
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int var6 = 2;
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uint var7 = 3;
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technique {}
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