2022-03-07 17:55:44 -08:00
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[require]
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shader model >= 4.0
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2021-09-09 19:11:35 -07:00
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[pixel shader]
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2023-09-14 02:29:24 -07:00
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uniform float f;
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uniform int i;
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uniform bool b;
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2023-10-13 07:55:50 -07:00
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uniform float h;
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2021-09-09 19:11:35 -07:00
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2023-09-14 02:29:24 -07:00
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float4 main() : sv_target
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2021-09-09 19:11:35 -07:00
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{
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float4 ret;
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ret.x = ((float)(uint)f) - 1.5;
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ret.y = ((float)(uint)i) - 1.5;
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ret.z = ((float)(uint)b) / 2;
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2023-10-13 07:55:50 -07:00
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ret.w = ((float)(uint)(half)h) + 0.5;
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2021-09-09 19:11:35 -07:00
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return ret;
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}
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[test]
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uniform 0 float 2.6
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uniform 1 int 2
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uniform 2 int -2
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uniform 3 float -3.6
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2023-11-06 20:01:39 -08:00
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draw quad
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2023-04-14 13:51:21 -07:00
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probe all rgba (0.5, 0.5, 0.5, 0.5)
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2021-09-09 19:11:35 -07:00
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[pixel shader]
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float4 main() : sv_target
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{
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float f = 2.6;
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int i = 2;
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bool b = true;
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half h = -3.6;
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float4 ret;
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ret.x = ((float)(uint)f) - 1.5;
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ret.y = ((float)(uint)i) - 1.5;
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ret.z = ((float)(uint)b) / 2;
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ret.w = ((float)(uint)h) + 0.5;
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return ret;
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}
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[test]
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draw quad
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2023-09-10 13:50:01 -07:00
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probe all rgba (0.5, 0.5, 0.5, 0.5)
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